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Fix napalm vs light units?

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Date Editor Before After
7/19/2012 9:39:12 AMNLrank[GBC]Tandstickor before revert after revert
7/19/2012 9:38:10 AMNLrank[GBC]Tandstickor before revert after revert
Before After
1 you can prevent that cluttering with proper move orders. You have to do a lot of pathing yourself though. Especially around small hills, you must give multiple small distance move orders to get them to move over a hill without cluttering. 1 you can prevent that cluttering with proper move orders. You have to do a lot of pathing yourself though. Especially around small hills, you must give multiple small distance move orders to get them to move over a hill without cluttering.
2 \n 2 \n
3 It is good practice to always use a line movement, (even with two units!). When you are moving a larger group that exists of multiple types you want to move each group individually with, again, a line for each group. 3 It is good practice to always use a line movement, (even with two units!). When you are moving a larger group that exists of multiple types you want to move each group individually with, again, a line for each group.
4 \n 4 \n
5 You do this by either assigning each type of unit to a control group and go over them like this: 1 mousedrag 2 mousedrag 3 mousedrag 4 mousedrag etc. 5 You do this by either assigning each type of unit to a control group and go over them like this: 1 mousedrag 2 mousedrag 3 mousedrag 4 mousedrag etc.
6 \n
6 Or you use a selection hotkey to select "all of the same type on screen" and go: 7 Or you use a selection hotkey to select "all of the same type on screen" and go:
7 click unit, selectionkey, mousedrag, click unit, selectionkey, mousedrag, etc 8 click unit, selectionkey, mousedrag, click unit, selectionkey, mousedrag, etc