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Artillery barrage

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Date Editor Before After
12/16/2013 11:04:33 AMROrankForever before revert after revert
Before After
1 was not suggesting unlimited range, just some range with nerfs in it... 1 was not suggesting unlimited range, just some range with nerfs in it...
2 \n
3 Thats why its up to the dev community so it wont become hard to counter in case its op.
4 \n
5 I already suggested an idea...1 out of 7 shots will precisely hit target at double the range, and 1 out of 14 shots will precisely hit target at triple the range. How much range to add? its up to you guys.
6 \n
7 I still don't see why dev community is not trying new things, cause imo it takes like a few twitches and few time to adjust this idea to pillager. Is there a chance to implement it in a version so i can test it over and over and then give you guys the report?
8 \n
9 Give me the chance to test different things but you guys make the easy coding ( in case its your cal and in case it suits you). I can easily spend like 1-3 hours per day testing these things but at least give me a chance. Let me try to show that some ideas can be worth it.