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was not suggesting unlimited range, just some range with nerfs in it...
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was not suggesting unlimited range, just some range with nerfs in it...
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Thats why its up to the dev community so it wont become hard to counter in case its op.
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I already suggested an idea...1 out of 7 shots will precisely hit target at double the range, and 1 out of 14 shots will precisely hit target at triple the range. How much range to add? its up to you guys.
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I still don't see why dev community is not trying new things, cause imo it takes like a few twitches and few time to adjust this idea to pillager. Is there a chance to implement it in a version so i can test it over and over and then give you guys the report?
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Give me the chance to test different things but you guys make the easy coding ( in case its your cal and in case it suits you). I can easily spend like 1-3 hours per day testing these things but at least give me a chance. Let me try to show that some ideas can be worth it.
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