1 |
Now
I
think
the
main
problem
might
be
the
domain
based
themes
of
factories
shouldn't
coexist
with
domain
based
hard
counters,
perhaps
amph
can
have
some
bots
that
always
float
or
have
to
float
to
move,
while
hover
can
have
some
semi-submerged
units
too,
it's
not
like
factory
theme
in
this
game
has
to
be
about
terrain
or
domain.
|
1 |
Now
I
think
the
main
problem
might
be
the
domain
based
themes
of
factories
shouldn't
coexist
with
domain
based
hard
counters,
perhaps
amph
can
have
some
bots
that
always
float
or
have
to
float
to
move,
while
hover
can
have
some
partly-submerged
units
too,
it's
not
like
factory
theme
in
this
game
has
to
be
about
terrain
or
domain.
|