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Improving water intergration

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Date Editor Before After
1/13/2014 11:08:42 PMCNrankqwerty3w before revert after revert
1/13/2014 10:52:04 PMCNrankqwerty3w before revert after revert
Before After
1 Now I think the main problem might be the domain based themes of factories shouldn't coexist with domain based hard counters, perhaps amph can have some bots that always float or have to float to move, while hover can have some semi-submerged units too, it's not like factory theme in this game has to be about terrain or domain. 1 Now I think the main problem might be the domain based themes of factories shouldn't coexist with domain based hard counters, perhaps amph can have some bots that always float or have to float to move, while hover can have some partly-submerged units too, it's not like factory theme in this game has to be about terrain or domain.