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What is modstats

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Date Editor Before After
4/15/2014 10:49:54 AMGBrankKyubey before revert after revert
Before After
1 http://planet-wars.eu/modstats/ 1 http://planet-wars.eu/modstats/
2 ie. modstats 2 ie. modstats
3 \n 3 \n
4 capable of showing you information about how evry unit in the game is being used 4 capable of showing you information about how evry unit in the game is being used
5 \n 5 \n
6 both individual players and as a whole 6 both individual players and as a whole
7 (can tell you at what units you are failing at) 7 (can tell you at what units you are failing at)
8 \n 8 \n
9 but does anyone have any ide what it all actualy means? 9 but does anyone have any ide what it all actualy means?
10 \n 10 \n
11 main results 11 main results
12 [img]http://i.imgur.com/15LslAu.png?1[/img] 12 [img]http://i.imgur.com/15LslAu.png?1[/img]
13 name, cost, hp : obvious 13 name, cost, hp : obvious
14 created/game : apears to be limited to games where the lab for that unit was built 14 created/game : apears to be limited to games where the lab for that unit was built
15 destroyed/game : " " 15 destroyed/game : " "
16 damage ratio : ??? no ideas 16 damage ratio : ??? no ideas
17 cost damaged/lost : how much damage it did(in metal) for each one killed (math uncertain) 17 cost damaged/lost : how much damage it did(in metal) for each one killed (math uncertain)
18 cost damaged/investment : " " for each one made (math uncertain) 18 cost damaged/investment : " " for each one made (math uncertain)
19 " " paralyzed : same as above but for paralyze damage (math uncertain) 19 " " paralyzed : same as above but for paralyze damage (math uncertain)
20 % of total spending : apears to be a % of all metal spent in game 20 % of total spending : apears to be a % of all metal spent in game
21 % total damage : apears to be a % of all damage dealt in game 21 % total damage : apears to be a % of all damage dealt in game
22 % of games used : how often it apeared in a game (it seems even a single instance in a team game counts as a true value for that game (cloaky lab is 72% for example)) 22 % of games used : how often it apeared in a game (it seems even a single instance in a team game counts as a true value for that game (cloaky lab is 72% for example))
23 \n 23 \n
24 \n 24 \n
25 when you click on "victims" 25 when you click on "victims"
26 [img]http://i.imgur.com/chhjQtP.png?1[/img] 26 [img]http://i.imgur.com/chhjQtP.png?1[/img]
27 Top Victims: what it has killed ( uncertain if limited to interaction between the two units, or other factors) 27 Top Victims: what it has killed ( based on glaive vs mex number, this apears to be damage dealt to#/( 1+damage from #counterattack( excluding death explosions?) )
28 Top Killers: what has killed it ("") 28 Top Killers: what has killed it ("")
29 \n 29 \n
30 well thats what i can get from it, can anyone confirm this? 30 well thats what i can get from it, can anyone confirm this?
31 \n 31 \n
32 modstats seems to be a really usefull tool for both individuals and gamewide data, but i never see it used (because it seems most people dont know about it or understand it) 32 modstats seems to be a really usefull tool for both individuals and gamewide data, but i never see it used (because it seems most people dont know about it or understand it)