1 |
@Forever - there are reasons they didn't put range-boosts on L0 Siege comm. They wanted to avoid the L1 comm outranging defenses with certain modules. I agree that L0 Siege comm needs a buff but I'd just give it a free Damage Booster.
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1 |
@Forever - there are reasons they didn't put range-boosts on L0 Siege comm. They wanted to avoid the L1 comm outranging defenses with certain modules. I agree that L0 Siege comm needs a buff but I'd just give it a free Damage Booster.
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2 |
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2 |
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3 |
An
important
consideration
is
that
the
L0
comm
is
the
most
powerful
and
important
unit
in
the
game,
so
it
makes
sense
that
the
L0
comms
should
be
*very*
similar
to
each
other.
While
L0s
having
vast
differences
sounds
exciting,
it
would
completely
change
the
opening
game
depending
on
which
comm
you
chose,
and
that's
bad.
Keeping
the
heavy
differentiation
to
the
higher
levels
is
a
good
thing,
imho.
I
actually
think
the
L0
recon
is
*too*
different
from
the
other
comms.
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3 |
An
important
consideration
is
that
the
L0
comm
is
the
most
powerful
and
important
unit
in
at
the
very
beginning
of
the
game,
so
it
makes
sense
that
the
L0
comms
should
be
*very*
similar
to
each
other.
While
L0s
having
vast
differences
sounds
exciting,
it
would
completely
change
the
opening
game
depending
on
which
comm
you
chose,
and
that's
bad.
Keeping
the
heavy
differentiation
to
the
higher
levels
is
a
good
thing,
imho.
I
actually
think
the
L0
recon
is
*too*
different
from
the
other
comms.
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4 |
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4 |
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5 |
In general, I'd focus on looking at *both* the L0 and L5 comms and comparing them. Recon is underwhelming at L5, compared to other L5 comms but its speed at L0 is so useful I take it anyways. Siege is the reverse - it's neat at high levels, but at L0 it's a Battle comm without the health.
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5 |
In general, I'd focus on looking at *both* the L0 and L5 comms and comparing them. Recon is underwhelming at L5, compared to other L5 comms but its speed at L0 is so useful I take it anyways. Siege is the reverse - it's neat at high levels, but at L0 it's a Battle comm without the health.
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6 |
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6 |
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7 |
My general idea (again, I'm a terrible player so huge grain of salt here)
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7 |
My general idea (again, I'm a terrible player so huge grain of salt here)
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8 |
For Recon: Nerf starting speed to 1.35 but give it back the per-level speed morph and a starting health of 1800 (keep the current 500-per-morph).
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8 |
For Recon: Nerf starting speed to 1.35 but give it back the per-level speed morph and a starting health of 1800 (keep the current 500-per-morph).
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9 |
For Support: It's fine. Maybe give it a small energy-gen per level.
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9 |
For Support: It's fine. Maybe give it a small energy-gen per level.
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10 |
For Siege: Give it a damage-booster or two at L0 so it's not just a fragile Battle-comm.
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10 |
For Siege: Give it a damage-booster or two at L0 so it's not just a fragile Battle-comm.
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11 |
For Strike comm: get rid of the boring regen and give it 7.5%(?) damage-boost per-level.
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11 |
For Strike comm: get rid of the boring regen and give it 7.5%(?) damage-boost per-level.
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12 |
For Battle comm: its firepower buff per-level is a minimalist afterthought, leave that to Strike comms.
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12 |
For Battle comm: its firepower buff per-level is a minimalist afterthought, leave that to Strike comms.
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13 |
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13 |
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14 |
Boom, the comms are closer in power at L0 (Siege and Recon are brought closer to other L0 comms in power) and at L5 they're a bit more interesting.
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14 |
Boom, the comms are closer in power at L0 (Siege and Recon are brought closer to other L0 comms in power) and at L5 they're a bit more interesting.
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