I already posted this on other topic but i need to make this standalone so we can have a better organization of ideas.
Regarding com morphing and commanders:
1.Newbies enjoy a lot a game with a special costum unit. Remove that and game gets a bit boring, just unit spam that kills other unit spam...( at least that's what i hate about rts games where game starts to be micro intensive instead of a brain game).
2.Complexity for the game will make the game more wanted, and making commanders more simple and more nerfed will make them useless.
3. What commanders need:
A special boost for each chassis like :
Recon com will have at level 0 same speed as it has now but: Jump+Radar+More scout range(chassis intrinsic module)- these values wont grow with the levels but will remain constant. Only speed will grow with the levels excluding the modules(chassis intrinsic bonuses).Also recon must have a chassis intrinsic module that scouts invisible units like flea does.
Battle com will get the autorepair at level 0(chassis intrinsic module)(of course a small value so it wont be op) and hop +small autorepair value with each level reached(chassis intrinsic bonuses), excluding the modules that you select.
Bombard com will get range module(chassis intrinsic module) at level 0( same as before so it wont be op) and range with each level excluding modules(chassis intrinsic bonuses), and i remention the modules specific only for bombard com: Scout drones and advance radar system
Support commander will get the 2X built/repair range as chassis intrinsic module that wont grow with level. Only builtpower and number of repair/assist drones will grow with level(1 drone per level) excluding the modules you select.(chassis intrinsic bonuses). Specific modules will be cloaking field and car repairer.
Strike commander will get the :
25% autorepair from battle com at level 0 and the other 25% autorepair+hp from battle commander at each level.(chassis intrinsic bonuses)
25% speed at level 0 from recon level 0, and the other 25% speed bonus from the recon com at each level(chassis intrinsic bonuses)
25% range at level 0 from bombard com level 0, and the other 25% range from each bombard com at each level(chassis intrinsic bonuses)
25% builtpower at level 0 from support com level 0, and the other 25% from support com at each specific level(chassis intrinsic bonuses)
Also make the modules:
-advance targeting system only available for Bombard commander only.
-high density plating(wont give speed nerf but will be more expensive) ,autorepair system, area shield only for Battle commanders
-high power servos, radar jammer only for Recon Commanders.(this will also solve the problem with the strike d gun com that has fast speed and it's strong against big units with the weapon)
-battle drones, companion drones, cloaking field only for Support Commander(make this cloaking field module act like the old cloaking field that hides buildings, so only a commander like this will be able to hide buildings).
And besides all this give all modules a X10, X9, X8, X7...X2 multiplier so if i want 5 autorepair systems at level 1 for battle com i will need 1250 metal and energy.If i want 10 autorepair systems i will need 2500 metal.
Must mention that commanders must have a micro role, fun role and complexity boost role for the game. Games must not be centralized on commander battle, and we need to balance commanders so players will only use commanders for like maximum 30-40% of the games and not more.