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Commander balancing

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Date Editor Before After
4/25/2014 10:42:22 AMROrankForever before revert after revert
4/25/2014 9:24:44 AMROrankForever before revert after revert
4/25/2014 9:20:08 AMROrankForever before revert after revert
Before After
1 I already posted this on other topic but i need to make this standalone so we can have a better organization of ideas. 1 I already posted this on other topic but i need to make this standalone so we can have a better organization of ideas.
2 \n 2 \n
3 Regarding com morphing and commanders: 3 Regarding com morphing and commanders:
4 \n 4 \n
5 1.Newbies enjoy a lot a game with a special costum unit. Remove that and game gets a bit boring, just unit spam that kills other unit spam...( at least that's what i hate about rts games where game starts to be micro intensive instead of a brain game). 5 1.Newbies enjoy a lot a game with a special costum unit. Remove that and game gets a bit boring, just unit spam that kills other unit spam...( at least that's what i hate about rts games where game starts to be micro intensive instead of a brain game).
6 \n 6 \n
7 2.Complexity for the game will make the game more wanted, and making commanders more simple and more nerfed will make them useless. 7 2.Complexity for the game will make the game more wanted, and making commanders more simple and more nerfed will make them useless.
8 \n 8 \n
9 3. What commanders need: 9 3. What commanders need:
10 A special boost for each chassis like : 10 A special boost for each chassis like :
11 \n 11 \n
12 -Recon com :inbuilt radar at level 0 and scout invisible targets range( will be a fast weak unit that wont be stunned or skuttled so easy) , more view like gremlin has but 2X more, speed per level so when it reaches level 5 it wont be caught by a battle com ( balancing those 3 just to make recon com the perfect tactic in early game) 12 Recon com will have at level 0 same speed as it has now but: Jump+Radar+More scout range( chassis intrinsic module) - these values wont grow with the levels but will remain constant. Only speed will grow with the levels excluding the modules( chassis intrinsic bonuses) . Also recon must have a chassis intrinsic module that scouts invisible units like flea does.
13 \n 13 \n
14 -Battle com :inbuilt autorepair system level 0+for each level, hp for each level, more weapons and stronger but with range like recon com has( balacing all those just to make battle com a bit ok for medium games but very strong in late games when you are level 5 and it will act like a tank) . 14 Battle com will get the autorepair at level 0( chassis intrinsic module) ( of course a small value so it wont be op) and hop +small autorepair value with each level reached( chassis intrinsic bonuses) , excluding the modules that you select.
15 \n 15 \n
16 -Bombard commander :inbuilt range module at level 0+ for each level, modules like scout drones and advance radar system will be only available to this chassis ( commander will be strong in medium and late game but perfect against structures and defences and a lot of micro intensive to hit moving targets) . 16 Bombard com will get range module( chassis intrinsic module) at level 0( same as before so it wont be op) and range with each level excluding modules( chassis intrinsic bonuses) , and i remention the modules specific only for bombard com: Scout drones and advance radar system
17 \n 17 \n
18 -Support commander :inbuilt car repairer module level 0+ for each level, more built range like 2X, same speed like it has now, special modules like construct drones that fight and built, and overdrive energy system that gives 50 energy and commander acts like a transmision pylon( module will cost of course the same as geo but this one is mobile, and maybe if it works we can add the moho upgrade) ( this commander will be only good for building and defending against swarms with his drones and will act like a eco mobile building) . 18 Support commander will get the 2X built/repair range as chassis intrinsic module that wont grow with level. Only builtpower and number of repair/assist drones will grow with level( 1 drone per level) excluding the modules you select. ( chassis intrinsic bonuses) . Specific modules will be cloaking field and car repairer.
19 \n 19 \n
20 -Strike commander will get 25% of all commanders inbuilt chassis at level 0 without the modules i mentioned ( radar, built range, jump, ) and for each level the same 25% from each commander. 20 Strike commander will get the :
21 For example if level 1 battle com gives 400 hp then strike commander will get 25% of that hp for its own 1 level 21 25% autorepair from battle com at level 0 and the other 25% autorepair+hp from battle commander at each level. ( chassis intrinsic bonuses)
22 If level 1 recon com gets 5 speed( dont know the values of speeds) then strike com gets 25% of that at its own level 1. And we take that special module from each commander and add just 25% of that value for strike commander. ( strike commander will be a combined commander from the other 4 coms) 22 25% speed at level 0 from recon level 0, and the other 25% speed bonus from the recon com at each level( chassis intrinsic bonuses)
23 25% range at level 0 from bombard com level 0, and the other 25% range from each bombard com at each level(chassis intrinsic bonuses)
24 25% builtpower at level 0 from support com level 0, and the other 25% from support com at each specific level(chassis intrinsic bonuses)
23 \n 25 \n
24 Also make the modules: 26 Also make the modules:
25 -advance targeting system only available for Bombard commander only. 27 -advance targeting system only available for Bombard commander only.
26 \n 28 \n
27 -high density plating(wont give speed nerf but will be more expensive) ,autorepair system, area shield only for Battle commanders 29 -high density plating(wont give speed nerf but will be more expensive) ,autorepair system, area shield only for Battle commanders
28 \n 30 \n
29 -high power servos, radar jammer only for Recon Commanders.(this will also solve the problem with the strike d gun com that has fast speed and it's strong against big units with the weapon) 31 -high power servos, radar jammer only for Recon Commanders.(this will also solve the problem with the strike d gun com that has fast speed and it's strong against big units with the weapon)
30 \n 32 \n
31 -battle drones, companion drones, cloaking field only for Support Commander(make this cloaking field module act like the old cloaking field that hides buildings, so only a commander like this will be able to hide buildings). 33 -battle drones, companion drones, cloaking field only for Support Commander(make this cloaking field module act like the old cloaking field that hides buildings, so only a commander like this will be able to hide buildings).
32 \n 34 \n
33 And besides all this give all modules a X10, X9, X8, X7...X2 multiplier so if i want 5 autorepair systems at level 1 for battle com i will need 1250 metal and energy.If i want 10 autorepair systems i will need 2500 metal. 35 And besides all this give all modules a X10, X9, X8, X7...X2 multiplier so if i want 5 autorepair systems at level 1 for battle com i will need 1250 metal and energy.If i want 10 autorepair systems i will need 2500 metal.
34 \n 36 \n
35 Must mention that commanders must have a micro role, fun role and complexity boost role for the game. Games must not be centralized on commander battle, and we need to balance commanders so players will only use commanders for like maximum 30-40% of the games and not more. 37 Must mention that commanders must have a micro role, fun role and complexity boost role for the game. Games must not be centralized on commander battle, and we need to balance commanders so players will only use commanders for like maximum 30-40% of the games and not more.