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I already posted this on other topic but i need to make this standalone so we can have a better organization of ideas.
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I already posted this on other topic but i need to make this standalone so we can have a better organization of ideas.
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Regarding com morphing and commanders:
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Regarding com morphing and commanders:
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1.Newbies enjoy a lot a game with a special costum unit. Remove that and game gets a bit boring, just unit spam that kills other unit spam...( at least that's what i hate about rts games where game starts to be micro intensive instead of a brain game).
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1.Newbies enjoy a lot a game with a special costum unit. Remove that and game gets a bit boring, just unit spam that kills other unit spam...( at least that's what i hate about rts games where game starts to be micro intensive instead of a brain game).
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2.Complexity for the game will make the game more wanted, and making commanders more simple and more nerfed will make them useless.
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2.Complexity for the game will make the game more wanted, and making commanders more simple and more nerfed will make them useless.
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3. What commanders need:
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3. What commanders need:
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A special boost for each chassis like :
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A special boost for each chassis like :
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-Recon
com
:inbuilt
radar
at
level
0
and
scout
invisible
targets
range(
will
be
a
fast
weak
unit
that
wont
be
stunned
or
skuttled
so
easy)
,
more
view
like
gremlin
has
but
2X
more,
speed
per
level
so
when
it
reaches
level
5
it
wont
be
caught
by
a
battle
com
(
balancing
those
3
just
to
make
recon
com
the
perfect
tactic
in
early
game)
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Recon
com
will
have
at
level
0
same
speed
as
it
has
now
but:
Jump+Radar+More
scout
range(
chassis
intrinsic
module)
-
these
values
wont
grow
with
the
levels
but
will
remain
constant.
Only
speed
will
grow
with
the
levels
excluding
the
modules(
chassis
intrinsic
bonuses)
.
Also
recon
must
have
a
chassis
intrinsic
module
that
scouts
invisible
units
like
flea
does.
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-Battle
com
:inbuilt
autorepair
system
level
0+for
each
level,
hp
for
each
level,
more
weapons
and
stronger
but
with
range
like
recon
com
has(
balacing
all
those
just
to
make
battle
com
a
bit
ok
for
medium
games
but
very
strong
in
late
games
when
you
are
level
5
and
it
will
act
like
a
tank)
.
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Battle
com
will
get
the
autorepair
at
level
0(
chassis
intrinsic
module)
(
of
course
a
small
value
so
it
wont
be
op)
and
hop
+small
autorepair
value
with
each
level
reached(
chassis
intrinsic
bonuses)
,
excluding
the
modules
that
you
select.
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-Bombard
commander
:inbuilt
range
module
at
level
0+
for
each
level,
modules
like
scout
drones
and
advance
radar
system
will
be
only
available
to
this
chassis
(
commander
will
be
strong
in
medium
and
late
game
but
perfect
against
structures
and
defences
and
a
lot
of
micro
intensive
to
hit
moving
targets)
.
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Bombard
com
will
get
range
module(
chassis
intrinsic
module)
at
level
0(
same
as
before
so
it
wont
be
op)
and
range
with
each
level
excluding
modules(
chassis
intrinsic
bonuses)
,
and
i
remention
the
modules
specific
only
for
bombard
com:
Scout
drones
and
advance
radar
system
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-Support
commander
:inbuilt
car
repairer
module
level
0+
for
each
level,
more
built
range
like
2X,
same
speed
like
it
has
now,
special
modules
like
construct
drones
that
fight
and
built,
and
overdrive
energy
system
that
gives
50
energy
and
commander
acts
like
a
transmision
pylon(
module
will
cost
of
course
the
same
as
geo
but
this
one
is
mobile,
and
maybe
if
it
works
we
can
add
the
moho
upgrade)
(
this
commander
will
be
only
good
for
building
and
defending
against
swarms
with
his
drones
and
will
act
like
a
eco
mobile
building)
.
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Support
commander
will
get
the
2X
built/repair
range
as
chassis
intrinsic
module
that
wont
grow
with
level.
Only
builtpower
and
number
of
repair/assist
drones
will
grow
with
level(
1
drone
per
level)
excluding
the
modules
you
select.
(
chassis
intrinsic
bonuses)
.
Specific
modules
will
be
cloaking
field
and
car
repairer.
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-Strike
commander
will
get
25%
of
all
commanders
inbuilt
chassis
at
level
0
without
the
modules
i
mentioned
(
radar,
built
range,
jump,
)
and
for
each
level
the
same
25%
from
each
commander.
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Strike
commander
will
get
the
:
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For
example
if
level
1
battle
com
gives
400
hp
then
strike
commander
will
get
25%
of
that
hp
for
its
own
1
level
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25%
autorepair
from
battle
com
at
level
0
and
the
other
25%
autorepair+hp
from
battle
commander
at
each
level.
(
chassis
intrinsic
bonuses)
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If
level
1
recon
com
gets
5
speed(
dont
know
the
values
of
speeds)
then
strike
com
gets
25%
of
that
at
its
own
level
1.
And
we
take
that
special
module
from
each
commander
and
add
just
25%
of
that
value
for
strike
commander.
(
strike
commander
will
be
a
combined
commander
from
the
other
4
coms)
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25%
speed
at
level
0
from
recon
level
0,
and
the
other
25%
speed
bonus
from
the
recon
com
at
each
level(
chassis
intrinsic
bonuses)
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25% range at level 0 from bombard com level 0, and the other 25% range from each bombard com at each level(chassis intrinsic bonuses)
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25% builtpower at level 0 from support com level 0, and the other 25% from support com at each specific level(chassis intrinsic bonuses)
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Also make the modules:
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Also make the modules:
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-advance targeting system only available for Bombard commander only.
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-advance targeting system only available for Bombard commander only.
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-high density plating(wont give speed nerf but will be more expensive) ,autorepair system, area shield only for Battle commanders
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-high density plating(wont give speed nerf but will be more expensive) ,autorepair system, area shield only for Battle commanders
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-high power servos, radar jammer only for Recon Commanders.(this will also solve the problem with the strike d gun com that has fast speed and it's strong against big units with the weapon)
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-high power servos, radar jammer only for Recon Commanders.(this will also solve the problem with the strike d gun com that has fast speed and it's strong against big units with the weapon)
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-battle drones, companion drones, cloaking field only for Support Commander(make this cloaking field module act like the old cloaking field that hides buildings, so only a commander like this will be able to hide buildings).
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-battle drones, companion drones, cloaking field only for Support Commander(make this cloaking field module act like the old cloaking field that hides buildings, so only a commander like this will be able to hide buildings).
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And besides all this give all modules a X10, X9, X8, X7...X2 multiplier so if i want 5 autorepair systems at level 1 for battle com i will need 1250 metal and energy.If i want 10 autorepair systems i will need 2500 metal.
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And besides all this give all modules a X10, X9, X8, X7...X2 multiplier so if i want 5 autorepair systems at level 1 for battle com i will need 1250 metal and energy.If i want 10 autorepair systems i will need 2500 metal.
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Must mention that commanders must have a micro role, fun role and complexity boost role for the game. Games must not be centralized on commander battle, and we need to balance commanders so players will only use commanders for like maximum 30-40% of the games and not more.
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Must mention that commanders must have a micro role, fun role and complexity boost role for the game. Games must not be centralized on commander battle, and we need to balance commanders so players will only use commanders for like maximum 30-40% of the games and not more.
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