Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Better zoom in?

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
5/22/2014 12:11:44 AMCNrankqwerty3w before revert after revert
5/20/2014 1:18:06 PMCNrankqwerty3w before revert after revert
5/20/2014 1:11:55 PMCNrankqwerty3w before revert after revert
5/20/2014 11:37:39 AMCNrankqwerty3w before revert after revert
5/20/2014 11:32:19 AMCNrankqwerty3w before revert after revert
5/20/2014 11:21:06 AMCNrankqwerty3w before revert after revert
5/20/2014 11:00:24 AMCNrankqwerty3w before revert after revert
Before After
1 COFC without "zoom out from cursor" is the same with the default camera, the default camera has "zoom in to cursor", and if there is a tree under your cursor, after zoom in the tree would still be under your cursor. 1 COFC without "zoom out from cursor" is the same with the default camera, the default camera has "zoom in to cursor", and if there is a tree under your cursor, after zoom in the tree would still be under your cursor.
2 \n 2 \n
3 SupCom's camera rotate when you zoom in ( like total war camera in Spring) , so the cursor's position related to the ground is in continous changes when you zoom in to cursor, that's why the camera moves along a curve instead of a straight line, and further your cursor is away from the horizontal axis of the camera, the bigger the curvature would be. 3 SupCom's camera rotate when you zoom in ( like total war camera in Spring) , so the cursor's position related to the ground is in gradual changes when you zoom in to cursor, that's why the camera moves along a curve instead of a straight line, and further your cursor is away from the horizontal axis of the camera, the bigger the curvature would be.