Difference between revisions of "Wind Farm Guide"

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== Summary ==
 
== Summary ==
* How-to: Select a builder, pick a [[Wind/Tidal Generator|windgen]] from the build list, hold ALT SHIFT, draw a rectangle
+
* How-to: Select a builder, pick a [[Wind/Tidal Generator|windgen]] from the build list, hold {{key combo|Alt|Shift}}, draw a rectangle.
 
* Build them on mountains in the rear of the map.
 
* Build them on mountains in the rear of the map.
 
[[File:Windfarm.png]]
 
[[File:Windfarm.png]]
  
== How to build a windgen-farm? ==
+
== How to build a windgen farm? ==
First use Z and X to choose how many tiles of space you want to use between wind generators. Z increases by 1, X decreases by 1. By default spacing is set to be 2 tiles. As a general rule, the more space you use the less damage your wind generators deal to adjacent ones when they explode. Use one or two tiles if you are low on space, otherwise three is a good number. The maximum spacing should be four tiles - any bigger and wind generators are not linked to a single grid. Note that ground builders can not move through windgen farms if you use one tile of space and that they will have trouble pathing if you use two.
+
Now select a builder and pick wind generator from the build list. Hold down {{key press|Alt}} and {{key press|Shift}}, then click and drag a rectangle with your left mouse button. It will be filled with wind generators.
  
Now select a builder and pick wind generator from the build list. Hold down ALT and SHIFT, then click and drag a rectangle with your left mouse button. It will be filled with wind generators.
+
You can adjust spacing using {{key press|X}}/{{key press|Z}} while drawing the rectangle. Use {{key press|Z}} or {{key press|X}} to choose how many tiles of space you want to use between wind generators. {{key press|Z}} increases by 1, {{key press|X}} decreases by 1. By default, spacing is set to be 2 tiles. The more space you use, the less damage your wind generators deal to adjacent ones when they explode. Use one or two tiles if you are low on space, otherwise three is a good number. The maximum spacing should be four tiles—any bigger and wind generators are not linked to a single grid. Ground builders cannot move through windgen farms if you use one tile of space, and they will have trouble finding a path if you use two.
  
Note: You can adjust spacing using X/Z while drawing the rectangle.
+
== Where to build a windgen farm? ==
 
 
== Where to build a windgen-farm? ==
 
 
[[File:Wind placement.png|right]]
 
[[File:Wind placement.png|right]]
  
Wind generators produce energy based on global wind '''strength''' and local wind '''range'''.
+
Wind generators produce [[Energy]] based on global wind '''strength''' and local wind '''range'''.
 +
* Wind '''range''' is based on altitude. Higher altitudes increase the minimum but not the maximum number. This means that wind generators on hills and mountains have a minimum range higher than 0. If you don't want to spend too much time figuring out whether or not to build wind generators, a simple rule could be: Make sure the minimum wind strength in the placement tooltip is close to or above 1.
 +
* Wind '''strength''' is a number that randomly goes up and down over time. The minimum means the lowest range number on each wind generator is used, the maximum means they produce a full 2.5 Energy.
  
* Wind '''range''' is based on altitude. Higher altitudes increase the minimum but not the maximum number. This means that wind generators on hills and mountains have a minimum range higher than 0. If you don't want to spend too much time figuring out whether or not to build wind generators, a simple rule could be: Make sure the minimum wind strength in the placement tooltip is close to or above 1.
+
Wind generators are fragile. They have very few hit points. This means that big farms of wind generators require a safe place—often the rear of your team's starting box. However, very high altitudes can be reason enough to risk building them on mountains closer to the enemy.
  
* Wind '''strength''' is a number that randomly goes up and down over time. The minimum means the lowest range number on each wind generator is used, the maximum means they produce a full 2.5 energy.
+
Sufficiently high minimum wind strengths make wind generators ''more'' cost efficient than [[Fusion Reactor|Fusions]], [[Geothermal Generator]]s, in rare extreme cases [[Singularity Reactor|Singularities]] and even [[Advanced Geothermal]]s!
  
Wind generators are fragile. They have very little hit points. This means that big farms of wind generators require a safe place - often the rear of your team's starting box. However very high altitudes can be reason enough to risk building them on mountains closer to the enemy.
+
===Locations perfect for windgen farms===
  
Keep in mind that sufficiently high minimum wind strengths make wind generators ''more'' cost efficient than [[Fusion Reactor|Fusions]], [[Geothermal Generator]]s, in rare extreme cases [[Singularity Reactor|Singularities]] and even [[Advanced Geothermal]]s!
+
<gallery heights="230px" mode="packed" style="background-color:transparent">
 +
Wind placement Escarpment.png|Rear high ground on [http://zero-k.info/Maps/Detail/7380 Escarpment].
 +
Wind placement Tempest.png|Rear mountains on [http://zero-k.info/Maps/Detail/7874 Tempest] and [http://zero-k.info/Maps/Detail/8142 Tempest Dry].
 +
Wind placement Tuckedup.png|High ground on [http://zero-k.info/Maps/Detail/8096 Tuckedup].
 +
Wind placement DeltaSiege.png|Rear and northern spawns on [http://zero-k.info/Maps/Detail/7304 DeltaSiegeDry].
 +
Wind placement IsisDelta.png|Northern mountain on [http://zero-k.info/Maps/Detail/7521 IsisDelta].
 +
Wind placement RustyDelta.png|Northern and rear plateaus on [http://zero-k.info/Maps/Detail/7728 RustyDelta].
 +
Wind placement Folsom.png|Rear on [http://zero-k.info/Maps/Detail/18434 FolsomDamDeluxe] and [http://zero-k.info/Maps/Detail/7421 FolsomDamFinal].
 +
</gallery>
  
===Locations perfect for windgenfarms===
 
{| style="text-align: center;"
 
|Rear high ground on [http://zero-k.info/Maps/Detail/7380 Escarpment]||Rear mountains on [http://zero-k.info/Maps/Detail/7874 Tempest] and [http://zero-k.info/Maps/Detail/8142 Tempest Dry]||High ground on [http://zero-k.info/Maps/Detail/8096 Tuckedup]
 
|-
 
|[[File:Wind placement Escarpment.png]]||[[File:Wind placement Tempest.png]]||[[File:Wind placement Tuckedup.png]]
 
|}
 
{| style="text-align: center;"
 
|Rear and northern spawns on [http://zero-k.info/Maps/Detail/7304 DeltaSiegeDry]||Northern mountain on [http://zero-k.info/Maps/Detail/7521 IsisDelta]
 
|-
 
|[[File:Wind placement DeltaSiege.png]]||[[File:Wind placement IsisDelta.png]]
 
|-
 
|Northern and rear plateaus on [http://zero-k.info/Maps/Detail/7728 RustyDelta]||Rear on [http://zero-k.info/Maps/Detail/18434 FolsomDamDeluxe] and [http://zero-k.info/Maps/Detail/7421 FolsomDamFinal]
 
|-
 
|[[File:Wind placement RustyDelta.png]]||[[File:Wind placement Folsom.png]]
 
|}
 
  
 
{{Navbox manual}}
 
{{Navbox manual}}
 
[[Category:Strategy]]
 
[[Category:Strategy]]

Latest revision as of 14:12, 9 October 2021

Summary[edit]

  • How-to: Select a builder, pick a windgen from the build list, hold ‎Alt + Shift‎, draw a rectangle.
  • Build them on mountains in the rear of the map.

Windfarm.png

How to build a windgen farm?[edit]

Now select a builder and pick wind generator from the build list. Hold down Alt and Shift, then click and drag a rectangle with your left mouse button. It will be filled with wind generators.

You can adjust spacing using X/Z while drawing the rectangle. Use Z or X to choose how many tiles of space you want to use between wind generators. Z increases by 1, X decreases by 1. By default, spacing is set to be 2 tiles. The more space you use, the less damage your wind generators deal to adjacent ones when they explode. Use one or two tiles if you are low on space, otherwise three is a good number. The maximum spacing should be four tiles—any bigger and wind generators are not linked to a single grid. Ground builders cannot move through windgen farms if you use one tile of space, and they will have trouble finding a path if you use two.

Where to build a windgen farm?[edit]

Wind placement.png

Wind generators produce Energy based on global wind strength and local wind range.

  • Wind range is based on altitude. Higher altitudes increase the minimum but not the maximum number. This means that wind generators on hills and mountains have a minimum range higher than 0. If you don't want to spend too much time figuring out whether or not to build wind generators, a simple rule could be: Make sure the minimum wind strength in the placement tooltip is close to or above 1.
  • Wind strength is a number that randomly goes up and down over time. The minimum means the lowest range number on each wind generator is used, the maximum means they produce a full 2.5 Energy.

Wind generators are fragile. They have very few hit points. This means that big farms of wind generators require a safe place—often the rear of your team's starting box. However, very high altitudes can be reason enough to risk building them on mountains closer to the enemy.

Sufficiently high minimum wind strengths make wind generators more cost efficient than Fusions, Geothermal Generators, in rare extreme cases Singularities and even Advanced Geothermals!

Locations perfect for windgen farms[edit]