Loading...
  OR  Zero-K Name:    Password:   
Title: TEAMS: All welcome!
Host: CZrankSpringie3
Game version: Zero-K v1.1.3.6
Engine version: 91.0
Battle ID: 158690
Started: 11 years ago
Duration: 77 minutes
Players: 22
Bots: False
Mission: False
Rating: Casual
Watch Replay Now
Manual download

Team 1 Won!
Chance of victory: 31.4%
XP gained: 62
GBrankSab
BellaMorte42 died in 34 minutes
BRrankFortaleza died in 38 minutes
USrankdogma
DErankHamox died in 40 minutes
UArankIvica
HUrankXenor
ATrankJ4cky
HRrankbrale
ATranksekerka6
SKrankcharliex3
Team 2 Lost
Chance of victory: 68.6%
XP gained: 50
AUrankSortale died in 52 minutes
DErankAdminmojjj died in 71 minutes
DErankMoffmaster died in 79 minutes
ITrankPino died in 79 minutes
DErankbhaktivedanta died in 79 minutes
CArankantoine123top died in 79 minutes
NLrankMoriturusMortus died in 79 minutes
PLrankkol0 died in 78 minutes
CArankgrenadierman died in 79 minutes
GBrankSpringFan25 died in 79 minutes
NZrank[SPQR]TheTaffer died in 79 minutes




Preview
Filter:    Player:  
sort

11 years ago
i demand

Issue 1603: Tacnuke sub doesn't fire missiles when attacking ground in 91.0

fixed.
+0 / -0
11 years ago
Could you use Athena see the Starlight and atk it?

Oh and this game did prove that if you porc A LOT and never build units to leave base, AND LOSE BOTH SEA you can still win the game.
+0 / -0
11 years ago
tacnuke sub only fires with set target command, afaik. its annoying bug because its counterintuitive to say the least and will often shoot more missiles than needed.
+0 / -0

11 years ago
with "set target"
you mean "a" ?
+0 / -0
11 years ago
dunno what key that is normally, think its unbound. but theres a menu button for it. sets target for unit, will normally force unit to always shoot on target when in range. its very solid to have on hotkey, allows for much better micro. dunno why its needed on tac sub, its rather nonsensical to have it that way.
+0 / -0