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Title: se5a's Battle
Host: NZrankse5a
Game version: Zero-K v1.5.7.7
Engine version: 103.0.1-1199-g0b3d408
Battle ID: 462937
Started: 7 years ago
Duration: 58 minutes
Players: 1
Bots: True
Mission: False
Rating: None
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Team 1 Lost
XP gained: 25
NZrankse5a died in 58 minutes
Team 2 Won!
XP gained: 50
AI: Hard (1) <CircuitAIHard64>
Spectators
SErankcleanrock
RUrankCAI
DErankDevan70




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7 years ago
USrank[GBC]1v0ry_k1ng, Check this battle. I think the amount of caretakers per factory before switching to new factory is too high in config (it should be 2-4, 10 is too high).
+0 / -0


7 years ago
I'll take a look, but I arrived a those caretaker numbers and the late factory transition the long way- try dropping the caretaker number back down to 4 and setting it to 1v1 vs itself with the current settings for a demonstration. Also bear in mind that 10 caretakers spends 100 metal? Circuit can easily have 200 income when merged or in a comet 1v1
+0 / -0
Additional analyzes: https://github.com/rlcevg/CircuitAI/issues/54
+0 / -0
quote:
caretaker per factory value is too high in config. Factories have delay (just like spring's unit update cycle) before executing new order plus time for the low cost units to move away out of factory.


I think the caretaker per factory value is correct for current circuit behaviour. If you can make caretaker assist more quickly (normally they idle for a second or two before assisting atm) this issue will be lessened.

quote:
factories "under threat" doesn't build anything. Seen in the end of the game when bantha/catapult goes in 2D range of shot to amph factory - it starts idling. (probably this safety measure should be removed)


Yeah I don't think that functionality is beneficial (only situation I can see that being good is if factory is about to be over-run and it has an expensive unit it can cancel to recover the metal - bit situational).

quote:
batch production (what Ivory_King asked long time ago) - should reduce pause between build orders.


100% will help production of low weight units, but a lot more so if the caretakers are quicker to assist

quote:
variable additional percent of factory buildpower over income. Currently it's hardcoded to 20%, but it probably should stay low with low metal-income and get higher with high metal-income.


+1

It would also help if circuit responding to M excess situation by pulling cons from repair and reclaim to build more facs, eco & porc.
+0 / -0