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Title: Co-op Free-for-All vs Bots
Host: USrankShadowWolfTJC
Game version: Zero-K v1.6.9.0
Engine version: 104.0.1-287-gf7b0fcc
Battle ID: 610979
Started: 6 years ago
Duration: 36 minutes
Players: 4
Bots: True
Mission: False
Rating: None
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Team 2

CircuitAINormal32 stable (2) <CircuitAINormal32>
CircuitAINormal32 stable (3) <CircuitAINormal32>
CircuitAINormal32 stable (1) <CircuitAINormal32>
CircuitAINormal32 stable (13) <CircuitAINormal32>
Team 3

CircuitAINormal32 stable (6) <CircuitAINormal32>
CircuitAINormal32 stable (4) <CircuitAINormal32>
CircuitAINormal32 stable (5) <CircuitAINormal32>
CircuitAINormal32 stable (14) <CircuitAINormal32>
Team 4

CircuitAINormal32 stable (8) <CircuitAINormal32>
CircuitAINormal32 stable (9) <CircuitAINormal32>
CircuitAINormal32 stable (7) <CircuitAINormal32>
CircuitAINormal32 stable (15) <CircuitAINormal32>
Team 5

CircuitAINormal32 stable (12) <CircuitAINormal32>
CircuitAINormal32 stable (11) <CircuitAINormal32>
CircuitAINormal32 stable (16) <CircuitAINormal32>
CircuitAINormal32 stable (10) <CircuitAINormal32>
Team 6

CircuitAIEasy32 stable (1) <CircuitAIEasy32>
CircuitAIEasy32 stable (2) <CircuitAIEasy32>
CircuitAIEasy32 stable (3) <CircuitAIEasy32>
CircuitAIEasy32 stable (4) <CircuitAIEasy32>

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6 years ago
I'm sure some of the other players have felt this way, but maybe it's better for our computers to just stick with smaller groups of players, so that we don't lag to death?
+0 / -0
FIrankFFC
6 years ago
Maybe its all the circuits
+2 / -0
6 years ago
Well, AI bots that are close, the same level, and on the same team do seem to merge up, so I wonder if that's used to free up processing power.

In any case, I've since decided that I should just stick with having no more than 1 or 2 co-op partners in matches that I host, since lag is such a huge factor in playability. (One has to wonder how players that host those large team matches can cope with the load that comes with so many players participating in a single match without having their own server cabinet, like what you'd expect to see in a MMO.)
+0 / -0

6 years ago
quote:
AI bots that are close, the same level, and on the same team do seem to merge up, so I wonder if that's used to free up processing power

Most of it, but not all.

quote:
One has to wonder how players that host those large team matches can cope with the load that comes with so many players participating in a single match

Games don't have a single host (not just the large team games, all of them -- including yours and this one). All network data is relayed between all clients through the ZK server and everybody runs the simulation on their own. All hosting a room does is give you some control over the setup.

Bots do have a host who pays the entire cost of running it, but this doesn't have to be the room's host. You can split the burden with others as long as you make sure they have a good CPU (having someone with weak CPU host a bot would be pretty disastrous).

Players by themselves cause almost no load, on the other hand the number of teams has some effect. Most of the load comes from units and bots. Large team games have just 2 teams and no bots; and quite often they are played on small cramped maps to limit the number of units as well.

As far as I can tell the performance drop you're seeing when adding more players is because you add some bots to match the number of teammates in each team, which has some minor cost despite the mergers and more importantly because the added starting resources make the game escalate to larger unit counts quicker (which also increases the cost of the bot handling those units).
+1 / -0


6 years ago
You would probably get more satisfying results from teams of 2 Brutal circuits than 4 Easy or Normal Circuits.

Don't forget that Easy/Normal is just Brutal with its brain broken - Brutal doesn't cheat or have any unfair advantage, it just uses its shit better.
+0 / -0
6 years ago
I see. Thanks for the insight. It might be more worthwhile limiting the number of bot teams after all.
+0 / -0