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Features

[Features]

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Some of the more prominent features:


  • Epic Scale from tiny flea-bots to huge mechs and gigantic superweapons that wreak havoc - hundreds or thousands of units on the battlefield, all easily viewable with a fully pannable and zoomable camera.
  • Realistic Physics mean each shot is physically simulated realtime - you can actually evade bullets if you micro-manage your units! Hills and terrain affect line of sight and radar coverage, and explosions deform the terrain.
  • Planet Wars lets you take control of your own planet and fight for survival in an ongoing online campaign!



  • Natural Balance allows units to depend on their natural characteristics and the benefits of the simulated environment, not contrived special damages to determine their effectiveness.
  • Terraforming - change the terrain: walls, ditches, ramps and more, to provide yourself with an extra tactical advantage.
  • Unique Abilities make sure units are fun to use! From jump-jets, gravity turrets, mobile shields, burning napalm, air drops, commander morphs, EMP, minelayers, burrowers, replicators, and teleporters - we've got it all and more!
  • Streamlined Economy - the economic system is complex without being tedious, with a simple interface and controls. Resources are unlimited and output can be scaled up as the game progresses, allowing for increasingly intense battles. The system is also designed to minimize slippery slope and allow skilled players to make comebacks from losing positions.

There are many even more amazing features, but listing them isn't as fun as trying them out yourself, so visit our Downloads page!

Zero-K is made by the players, for the players. All the game developers are active and experienced players. Balance and fun are assured.
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+0 / -0
CZrankAdminLicho
Edits: 1
First: 9 years ago
Last: 9 years ago
USrankQrow
Edits: 2
First: 8 years ago
Last: 8 years ago
MYrankAdminHistidine
Edits: 3
First: 9 years ago
Last: 7 years ago
8 years ago
Modified unit morphs -> com morphs. Dang, really wishing you could still morph stardust
+1 / -0
Skasi
8 years ago
Eraser, Aspis and Geo can be morphed too!
+2 / -0
8 years ago
But a majority of unit morphs were removed.
+2 / -0
Skasi
Actually, how about replacing "commander morphs" with "customizable upgradeable commanders"? Could even be added as a whole new feature entry. Or does that sound too much like a shitty action-RPG component?

Imo morphing can't really be considered an "ability", unless it's part of a "morphling unit" that can adjust to situations as needed. There's many more "real unique abilities" if the list needs to be longer: EMP, minelayers, burrowers, replicators, teleporters, ...
+1 / -0
8 years ago
Adding those and yes, that sounds a little too much like a RPG.
+0 / -0