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Is there a way to automatically force retreating units to forget what they were doing when retreating?

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5 years ago
While I do see some advantages to forcing retreating units that are set on repeating movement queues (such as patrolling for enemies) to automatically return to their old orders once they're fixed right up, I kind of find it annoying that the same applies to units that are being used for micromanagement-heavy tasks like assaulting an enemy base, where the orders that they had when they're forced to retreat may no longer apply due to changing circumstances (such as my attack forces advancing further into the enemy's base, assaulting a different enemy base, or having been pushed back by, say, an unexpected enemy Dante). As such, I find it useful if, after some of these retreating units get themselves fixed up in their retreat zones, and depending on those units' settings, they may or may not stay put within the retreat zone, ready for me to give them new orders to wherever I need them at the moment.
+4 / -0

5 years ago
Units coming back from retreat become selectable again using stuff like control groups or Ctrl+Z so they kinda naturally get their old orders overridden in the usual order flow anyway.

I think adding an extra state would be bloat, ideally if it were to be added it would be to some existing state. Possibly Hold Position because it makes units less eager to pull off a leeroy.
+0 / -0
5 years ago
What if, for example, there was a control group of mixed units for front-line combat purposes, such as, say, Fencers, Venoms, and Outlaws, but then all of the Outlaws in that control group had to be sent for repairs, while at the same time, more Fencers and Venoms were constantly being produced to bolster the control group through Ctrl+Z spam? When combined with the fact that repaired units automatically return to perform their previous order, do you now see the problem there, how, since those Outlaws weren't present when I was trying to update my control group through Ctrl+Z, they need to be re-added in manually (including any Outlaws that were produced during the time the others had to be repaired), with risk that lone Outlaws, after being repaired, are sent to certain death without the rest of their control group backing them up?
+0 / -0

5 years ago
There's no such option either in Menu's Units Behaviour or Retreat zones - it should be
+2 / -0
5 years ago
This may be a bump, but I still find this issue to be relevant and relatable for other players that try to take advantage of the auto-retreat function.

Anyways, perhaps one quick fix to this problem (for now at least) would be to automatically force auto-retreating units to forget their orders, UNLESS said auto-retreating units were set to continuously repeat their series of orders (such as patrolling a series of paths)?
+2 / -0