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Title: MatchMaker 730
Host: Nobody
Game version: Zero-K v1.6.5.4
Engine version: 104.0.1-287-gf7b0fcc
Battle ID: 541653
Started: 5 years ago
Duration: 14 minutes
Players: 2
Bots: False
Mission: False
Rating: Competitive
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Team 1
Chance of victory: 39%

GBrankJazcash
Team 2
Chance of victory: 61%

NOrankAdminKingstad
Spectators
GBrankEvilLittleStew

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1:15 into this game I command a Pyro to specifically target a Lotus, instead it targets a windmill. I reissued the order and it moved on to shooting the mex instead. The SmartAI in this game can be alright but when it does shit like this it makes it not worth using at all. Pretty confident I could've won that game if not for this bug
+0 / -0
5 years ago
Would agree with GBrankJazcash. Especially with snipers I tell them a specific target to fire on, only for them to waste their ammo firing on the first thing that gets into range instead.

Granted I could press "hold fire unless prompted" then target, wait for it to shoot, then put the unit back to "fire at will" but that's just to much micro.

I think the "Attack single unit" command should override the unit to bypass all others and focus on closing in and attacking that target.
+1 / -0

5 years ago
https://github.com/ZeroK-RTS/Zero-K/issues/3093
+0 / -0

5 years ago
something like this happens in maybe 50% of all my games, frustrating indeed
+0 / -0
quote:
1:15 into this game I command a Pyro to specifically target a Lotus, instead it targets a windmill. I reissued the order and it moved on to shooting the mex instead. The SmartAI in this game can be alright but when it does shit like this it makes it not worth using at all. Pretty confident I could've won that game if not for this bug

I think i had this in another game with a Mace recently. Sounds like it may be an a actual thing where units kind of ignore manual attack order targets and keep shooting whatever they want.

Try to figure out how to reproduce it.
+0 / -0

5 years ago
How to reproduce it? How about literally any game with a kodachi ever. You send them into enemy base, click on mex and it will fire at whatever comes into range first.

This has been an issue for a long time and its really stupid.
+0 / -0
quote:
How to reproduce it? How about literally any game with a kodachi ever. You send them into enemy base, click on mex and it will fire at whatever comes into range first.

I think this is a different thing when it shoots at a target of opportunity when designated target is not yet in reach. That is what holdfire is for. I don't care for that in the slightest and i think both you and USrankFealthas are missing the point by conflating these issues.

It's another thing where it ignores a designated target in favor of a target of opportunity when both are in range and in clear sight.

quote:
I command a Pyro to specifically target a Lotus, instead it targets a windmill. I reissued the order and it moved on to shooting the mex instead.

Not having watched the replay, it sounds to me like the case of Pyro ignoring the target order. Pyros are not long-reload units, so wasting a few flame bursts on targets of opportunity before the designated target became shootable would not have been critical.

But shooting targets of opportunity instead of the designated Lotus sounds exactly like what GBrankJazcash describes.

The other difference is that shooting targets of opportunity on fire-at-will is the expected behaviour. Ignoring manually issued targets which are in range is not the expected behaviour.
+3 / -0

5 years ago
dante is the unit where this happens the most as he is most of the time ignore my attack-orders. I Figured this was because he has two sets of weapons and maybe the flamethrower and heatrays have different ranges rendering him confused.
+1 / -0
To circonvent this, I use "Set Target" (T) and I feel it is quite successful in forcing the unit to focus on the designated target.
+0 / -0