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Air can't take off while rearming?

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4 years ago
I have lost several Likhos to scythe while they are rearming on repair pad. Is there a way to make them take off immediately? At the moment they just ignore all orders until they have finished rearming. Which means the normally die.
+4 / -0
4 years ago
Yep,its shit. You can only self-D in case of emergency :( .
+2 / -0

4 years ago
I guess you could like Forgotten said ctrl + d the airpad, or you may want to put a faraday if enemy has cloak, but I don't see airpad raiding that often.
+0 / -0
4 years ago
The worst one for this is when a 'helpful' lobster builds a rearm pad on the frontline and all your planes decide to fly over enemy lines (and AA) to get there. Then when they are on the pad you can't even get them off.
+3 / -0
4 years ago
maybe make it so if one spams move command the airplanes leaves airpad,
or if 2 commands are issued very fast
+0 / -0
Firepluk
4 years ago
Air is RETARDED in so many ways
If u are about to play air just selfd before u are... make sure ^_^
+2 / -0
I think planes being safe from being assassinated during reload would be boring.

But perhaps the "unable to launch while reloading" rule could instead be something like "takeoff always takes 3-5 seconds while plane warms its engines and unfolds its wings".
+2 / -0
4 years ago
I don't think this was done on purpose, albeit not being a dev I could be wrong. It feels like they probably prevented airplanes from leaving the airpad while rearming to prevent players from accidentally sending off airplanes that haven't rearmed when making group moves or following scheduled attack orders and so.
+1 / -0
The post about Rearm pads is right.
Air player should be able to select which pads to avoid and which are priority ones, even if they belong to the ally.
Could be done by adding option "Do not land at allied pads" and possibly add "Landing Priorities" that can be set on Airfac/Pad specifically.
+2 / -0