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How to counter crabs? Or why crab is overpowered.

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Crab on a frontline makes the attackers unable to proceed until the crab is dead. Very few units can outrange an elevated crab and it can be repaired quickly thanks to relying on armor. The only effective units against an elevated crab cost more than the crab: Tremor (though tremor is the answer to everything, it's another problem entirely), Jugglenaut, striders, multiple Likhos. Placeholder has too short range to get close enough. The longer a crab remains on front, the more porc grows around it and the harder it becomes to kill it.

Instead of numerical adjustments, I suggest to make EOS missile from Missile Silo to ignore damage reductions like armor. That way a crab could be punished for being on one spot for extended periods of time, as it would take 2 missiles to kill it.
+2 / -0
4 years ago
Impalers work very well against them.

That being said, elevated crabs are capable of buying an unreasonable amount of time for the defender, specially on spires. Its not a winning strategy, but its a pretty damn good stalling strategy.

I must say I haven't tested the new seismic missile against a crab spire yet though.

I feel like crabs are excessively defensive units and could use a rework, maybe. The're paradoxically not very useful for their own factory, which is mostly an aggressive factory that wants to gain ground and get close since they have no artillery. Crab is useful mostly when borrowed by other factories who want to sit behind crab and bombard away.
+0 / -0

4 years ago
make sumo and gg
+4 / -0
4 years ago
1: good old placeholder,survives 1 shot to trap crab.
2: vs crab terraform pillar cluster, silo quake
3: widow, emp crab when it moves, it will not curl up into defensive mode
4: Sumo speaks for itself
5: racketeers
6: skuttle when crab moves
7: heavy transport in a not heavy aa area,gnats can work as escort if it moves.
8: impalers vs stationary crabs
9: tremor is well, can flatten the terraform.
10: cloaks can go snipers, or cloaked zeuses to catch off moving crab,or conjurer + a few ticks
11: hovers can go with penetrator/lance,they are cheaper and has some good uses.
12: a few jacks can make it work, but its situational
13: resign 2 op 4 me.

these are what I could think of,not all of them works,depending on the spider player,how much he loves to babysit his cute craby

+1 / -0
-One sumo (Jugglenaut) can kill several crabs if properly deployed. Sumo is general counter for crab spires and is many cases even better then tremor because it can kill it throwing away. It alsmot never failed me to get crab. Then there to need be uber high spire ig sumo can't get crabe.
-Impaler works very good in vs crab spires if there is near porc un you cant use sumo.
-Pillager (emissary) or lance can be used also.
-Racketeer is good because you need only one to continue disarm crab.
+0 / -0

4 years ago
In case about overpowered then i think crab isn't overpowered. He have bunker ability but crab is slow and very weak while moving. Spider factory also doesn't have any artillery option except crab spire. If spider would get arty then it could even change many 1 vs 1 match ups and would be great addition like bolas for hovers.
+0 / -0


4 years ago
Crab is only overpowered in conjunction with terraform spike. Lack of counters to the terraform spike is probably the real issue.

Maybe every fac could have a unit with terrain flattening sidearm.
+2 / -0
just steal it with heavy transport and drop it into deeeeep hole (or sea)

and ofc. penes.
quote:
you know your penes have reached critical mass, when the goliaths are fleeing and you 1-delete fortified crabes.
via http://zero-k.info/Battles/Detail/774262
+1 / -0
4 years ago
two lobsters with Iris can switch crab's place
but it need many practices and no delay internet
+2 / -0

4 years ago
Once i saw troll who send fast con swarm before crab got top and quickly build newtons behind sending crab in space. :D
+1 / -0

4 years ago
Once I found overpowered rippers one shot crabe
+0 / -0
4 years ago
rippers get murdered by crab spires.. dont use rippers lol.. unless crab moving and rippers spread.. but still dont use rippers.. id wager mass dart is better vs crab then rippers
+0 / -0

4 years ago
The simple counter to kill spired crab is Quake.

The spire is insta-deleted, and the crab takes massive falling damage depending on how high it is. Iirc is also comes out of armoured mode.

My usual tactic to kill a Crab on a stick is to move my shieldball near it and melt it with Felon and Rogue fire while Racketeers lock it down. Ymmv.
+0 / -0
USranknop
4 years ago
Everybody chiming in about how to kill Crab, nobody addressing points in OP. It's an epic stalling unit. Most of the counters cost as much or more than the Crab.

Making 2x Eos the counter doesn't seem better than shooting a Quake at the spire and rushing.

Is Crab a problem? Jury's still out. It's a strong trick up Spider Factory's sleeve and fills a gap in their lineup.
+1 / -0

4 years ago
spideys lack arti. so if you cannot get arti, you get crazy stuff instead.
+1 / -0

4 years ago
USranknop I agree Crab can stall a lot ofthings. But is that bad? I don't believe so. Every fac has one or another unit that can be a real pain in the ass and spiders get Crab.
+0 / -0
4 years ago
spiders get crab, widdow, flea, recluse, venom.. all op and yet spiders are slow and lack a decent raider so get trashed sometimes.. flea can raid but does fear lotus more then other raiders
+0 / -0
unknownrankTinySpider
I think the overall cost of the Crab and the spire is similar to or higher than the price of the Jugglenaut/Tremor. A spire that is 200 elmos tall probably costs at least 200 metal, but I can't remember accurately.

Edit
However, if your ally doesn't have the factory that can build the unit, then countering is more expensive.
+1 / -0

4 years ago
Neffff them alllll!
+0 / -0

4 years ago
quote:
Edit
However, if your ally doesn't have the factory that can build the unit, then countering is more expensive.


Its enough if your teammate is lobster by itself even with counter factory.
+0 / -0
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