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Hi. 40 is the [code]maxplayers[/code] limit. I just wonder why this limitation? Server capacity or something else?
+1 / -0
4 years ago
in the year 2124...

Hi. 400 is the [code]maxplayers[/code] limit. I just wonder why is limitation? Server capacity or something else?
+2 / -0

4 years ago
I thought I heard that spring has a maximum of like 253 teams in-engine. not 255 because of reserved teams like gaia.
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4 years ago
Why?
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4 years ago
I guess 40was the room limit at that trying time.
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4 years ago
200v200 sounds absolutely repulsive. Not gonna lie here, having each game basically have the potential to be a drp/starlulz rush and end in 2 minutes does not sound particularly appealing to me past the first game or two.
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4 years ago
I miss the 64 players rooms.. sadly to many people used a Toaster with ethernet cable made of Bamboo to play 0k on so there were to many complaints :(
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@_Shaman, I believe the player count can be extremely high without the danger of constant rushes. The total resources given to each player just have to be severely cut back. The game wouldn't be excessively demanding to run either. However, I would probably find the personal income insufficient.
+1 / -0
4 years ago
With 200 players metal would have to be cut back so much every player would be getting basically nothing. The best strategy would be to push coms and use the starting metal to upgrade them a bit, probably. Also everyone should drop their facs around the same location so a few backline coms can canibalize them and make some units.

(one might argue that factory cannibalism would already make sense in the current 32v32 lobsterpots, no team needs 32 factories. But off course everyone wants to have their own)
+0 / -0
4 years ago
when quantum computer are a household thing...
we can have 32766 vs 32766 games on a 65536 x 65536 map.
+1 / -0
4 years ago
Might as well throw in the towel and make it a persistent MMO at that point, planetside style.
+0 / -0
4 years ago
If we ever get clock speeds in the tetra hertz range and faster than light networks, we should be able to reach awesome 64 vs 64 games
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4 years ago
even at that point it would take less than 2 minutes for a team to build starlight from innate+comm income.
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8v8 was already too big, and now we have 16v16
+4 / -1
4 years ago
quote:

when quantum computer are a household thing...

...multithreading support will arise
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quote:
I believe the player count can be extremely high without the danger of constant rushes. The total resources given to each player just have to be severely cut back. The game wouldn't be excessively demanding to run either. However, I would probably find the personal income insufficient.


Even if you scaled back the starting metal to essentially 0, you'd get 1,200/s base metal without expansion at 200v200. This is still enough to rush a DRP in 29.2 seconds, assuming 100% coordination. With 33% coordination, you'd still be able to have it within 88.4 seconds.
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4 years ago
It is because the Zero-K MMO is a paid extension⸮
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