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Deliberate silence, is it harassment?

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4 years ago
I know we have a code of conduct policy, the intend of which is to create a friendly growing community that we all feel safe in. However I am wondering on a holistic level if this extends to deliberate silence? When a group does it or even if an individual does it depending on his/her standing in the Zero-K community.
Many work places have adopted such a policy where not responding or ignoring people is classified as harmful conduct. Should this be introduced to Zero-K?
Thank you for your attention.
+0 / -4
Fuck. No.

Why should we be punished for ignoring toxic little shits? This rule cannot be enforced equally: either you make harassers enabled to harass by it or you allow them to whine about unfair enforcement. Even worse: this would breed hostility through forced interaction. Imagine having to respond to the likes of this:



Eventually between this and the verbal abuse rule youre asking for bad things to happen.

There are situations youre best off staying out and not responding. Like the above. Forced engagement is bad.
+3 / -1

4 years ago
imho no.
+3 / -0
4 years ago
I agree with the above comments, that this should not be a rule.

HOWEVER, it's very frustrating when I try to give advice to players on my team and they ignore the advice, and also do not communicate.

In my opinion, people who do not communicate, and do not attempt to get better at the competitive aspect of the game should not be playing multiplayer... at least in the publicly hosted lobbies.
+5 / -0
In a team game expecting a certain level of communication for the sake of the teamplay is reasonable. One might argue the same applies to a workplace. Even if you don't like someone you still need to cooperate with them for your common goals.

(Although its not like anyone is trying particularly hard to cooperate in lobsterpots, so there is more leeway there. If you stay silent in a 2v2, though, you're either a jerk or just can't be assed, either way probably shouldn't be playing 2v2)

When it comes to interpersonal relationships, however, hard nope for both cases.
+1 / -0
quote:
Many work places have adopted such a policy where not responding or ignoring people is classified as harmful conduct.

I would say that people in a game community generally have less responsibility to one another than colleagues in a workplace.
+5 / -0
That chat text is from the desert map where river goes thru middle east-west. North side had pretty much nothing(pony) vs 3(?) players. I, and 4(?) other players was playing/suffering vs advent squad south and I only saw ontheheavens attacking north and somehow getting wasted. Miserable fight anyway. I take it ontheheavens is the toxic little shit in that chat example? I dont remember what verbalism was going on in that fight but... should we dig up the replay? But kunt lover must be bad anyway.

---

https://zero-k.info/Battles/Detail/957198

Yeah so, pretty much 4 v nothing/pony at north for eternity. North making defences vs nothing while ontheheavens tried and attacked but got shitbusted by air from south. Thats a good reason to get pissed off. I would. Game over because north didnt push.

And one of the south squad boys calling that COBBLED to heavens for whatever (is that toxic behaviour too?) reason. Kunting must have been answer to that. Heavens did good that game, he tried.
+0 / -0

4 years ago
I vaguely remember getting smashed that game :D
+1 / -0

4 years ago
When somebody ignore comment that he started second DRP then i start take it offensively. Or ignore my warnings that i didn't build my cloaker with snitches for his kodachi or firewalkers.
But if player ignore my toxic comments then no. Then he have great soul. Even if he silently reports me.
But it think it should not be introduced in ZK. There are too many situations where interpretation is different.
+2 / -0

4 years ago
quote:
The report system does not exist so that you can hurl abuse at the moderators


Lol RUrankOntheheavens got penalty i never have seen ever here. Very original way to get ban.
+1 / -0

4 years ago
quote:
In my opinion, people who do not communicate, and do not attempt to get better at the competitive aspect of the game should not be playing multiplayer... at least in the publicly hosted lobbies.


i am completely with you on this one.
+1 / -0
4 years ago
Biggest "enemy" in that game was not Ontheheavens but lack of vision/scouting

imagine if north would push then blame goes to Indaled for pushing while just 2 pp north instead of porcing and let south to push...

another thing imo is lobair in "old good days" low level was discouraged from playing air

ppl get reprimanded for "bad" behaviour with kick votes...

example don't build storages no1 then no2 then kick vote for building storages and u learned fast now everything goes...

ps. not entirely on the subject but that is what i gathered from that game
not bothered about keyboard "GANGSTERS" lol
+0 / -0
"fuck you kunt lover"

im also a c**t lover

well what i mean is .. a c**ts a p***y right.. well i think p***y is awesome and id ** a *** with my morning ** everyday if i could
+2 / -2

4 years ago
quote:
HOWEVER, it's very frustrating when I try to give advice to players on my team and they ignore the advice, and also do not communicate.


That's understandable, but as a relative newbie, I don't always know how to respond when I get feedback like that. Specifically, I sometimes see a marker that asks me to do something, and generally I try to do that. Sometimes it's not clear to me exactly what I'm asked to do. How do I respond to that? Make my own marker below the request?

It's possible people send me chat, and very often I don't notice that at all. My screen is big, and the chat window is small. Maybe I need to configure it better.
+2 / -0

4 years ago
Isnt CoC basically just whether or not u annoy aquanim at this point?
+2 / -5


4 years ago
quote:
Many work places have adopted such a policy where not responding or ignoring people is classified as harmful conduct. Should this be introduced to Zero-K?

No. I personally would extend that to any rule that compels people to do anything. As soon as you start mandating things to do it stops being fun, which is kinda the whole appeal of video games.


quote:
Isnt CoC basically just whether or not u annoy aquanim at this point?

I'd disagree. It's easy to say "the CoC just says: don't be a dick" -- but people have very different definitions on what that means. This goes for both players and moderators. Currently I think the CoC could be touched up with some clarifications and specifications, perhaps with some sentencing guidelines as well (what would be appropriate for X behavior? 1 day ban, 1 week, 1 month?). Obviously admins would still need to make judgement calls and consider context, but a good CoC has the potential to get everybody on the same page.


The notion of this topic is utter troll bait (silence cannot be harassment -- they are mutually exclusive concepts), but I'm biting because there is some merit to improving the CoC. Better guidelines will make onboarding moderators easier, and help players submit actionable reports.
+0 / -0
Drone your comments are irritating when seen in connection with your downvote on this one:

http://zero-k.info/Forum/Thread/32171

USrankAdminmaackey

quote:
It's easy to say "the CoC just says: don't be a dick" -- but people have very different definitions on what that means.


maybe but in the absolute majority when this is brought up it`s not about edge-ceses. it`s often pure racism or direct personal insults, sometimes both together. Don`t let those people fool you. ZK is my first internet-community-expierience and even i have seen enough to know that the players that complain about the CoC being to strict or vague are often the ones that overshoot it by far. (there are exceptions ofc)

+0 / -0
Changes could be done to COC, but as far as im concern, i don't bother anyway. i must have read it a bit once, and then never again. why? cause this is a video-game. I got enough CoC's PoH's FCOM's and all kinds of guidelines IRL, to bother with even more of em' in a game.
I just follow common sense: play my game and that's all. If i get too carried away,although, very rarely, i can always spec for one or two games, calm down, then maybe play a bit more. It's not a job that compels me to play.
Now, we are humans. We all lose temper sometimes and get funnel-vision on things we shouldn't and get carried away, thus why i also usually don't report such behaviors. It can happen to anyone, and no, words on a screen won't "ruin my day", unlike the guy who wrote them, who might have had an awful day at work, home or anything. It might, in the moment piss the hell out of me, but 5 mins later, i would realise how stupid i am to ruin my game for some words that were typed.
Zero-K is a small community, so that's good for this reason. We can remember a bit some players and see patterns. If a guy have been playing for months, and only once or twice went off-road with insults and such, it was probably a very bad day and shouldn't be banned IMO, but if a guy does this every week, then it falls into the toxic category and should be penalized.
I serve as a mod in an other gaming community, with is also fairly small, so we also use this tactic. we watch and see how users are usually. Constant trollers and toxic-players can be banned, but the others can get away with something mildly bad if it happens once, with maybe a dm to ask kindly not to happen again or an explanation as to why, as sometimes, users don't even realise they broke the CoC, but that doesn't mean we'll have to use the banhammer or immediately go for the "warning" route. a simple exchange of DM's are enough to clear out such unwilling mistakes.
That for me is a huge advantage of zero-k, the small community, as it permits the mods to be much more friendly and understanding of the situations that can unfold in the game.
Usually very strict CoC's and penalizing methods are used where there is a huge mass of people and matters can't be resolved using the above method.
IRL examples could be our workplaces or our mil.service. Im sure some of us have had experiences both in small and big companies/units. the differences in methods of control, rules and discipline's enforcement are like day and night. there's a difference when you superiors have to manage 10 people, and know you by your name, and when they have 1000's on the lines and you're just a number that broke a rule and should be punished to avoid the other numbers doing the same and creating chaos.
I guess that's all i have to say for this. I hope i got my point across clearly (English not being my first language, and not very good at explaining my ideas sometimes).

*edit*: On the matter of communication. this is a hard yes for me in terms of strongly encouraging it in a teamgame. Responses such as "i do what i want" while doing something really trollish or stupid should not be encouraged. You got 1v1's if you want to do that. In a team-game, you are expected to help in the team-effort, one way or an other. Some focus front, other eco, other late-game tactics, other raiding...that's the beauty of it. As to how to enforce this, i don't know. I really don't. I mean, even the word "enforce" might be too strong here. Some people not only are not communicating at all, they even lack awareness. Ive seen lost games, where on team would rush 2 DRP's at the same time, where one of the 2 would constantly ignore the pings that one is already on the make. But again, i got no answer or opinions on how to deal with it as a CoC. and such situations usually lead to some tensions rising.
+3 / -0
silence is preferable to the speech of most gamers
+0 / -0
4 years ago
ha ha ha .. 'that's the sound of laughter'.. i made that sound when i read these posts

you people are great =P

i always get cheered up here =D
+0 / -0
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