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wierd and wonderful

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3 years ago
i figure who i am is why im liked and hated

but this post is not about individuality as such.. or at-least its intended topic is actually about non-optimal strategies

things like making iris with 'off' outlaws for cloaked slow death

lobster ulti

lobster widdows

archer air drop faint to kill air

and feel free to add advice like eg. if you transport a Djinn make sure its already placed its globe so it deploys faster

+0 / -0
I tend to build more nanos than I need at facs just to make sure most of my metal is going into units. I could use priority, but I don't want the builders at the front to have no metal to work with if I have a low income.
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3 years ago
yeah i do that too =) build power makes reclaim crazy good
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3 years ago
My main strategy is to just lose, then claim to have intercourse with my opponents mother. works every time.
+1 / -2
3 years ago
An interesting idea for a forum thread.

I want to be approach this topic a little more philosophical.
Are there "optimal" strategies? Do those even exist?
I mean to pick the optimal strategy, you would need to have knowledge of all the units/buildings on the field, and know what each one of them will be doing in the future. So i figure there isnt any :D

OK here is my non-optimal strategy, and its basically the strategy i use in most of my games:
Spam, Spam, Spam!

Yep that´s it, nothing more, nothing less.
Basically you just need to survive the early game, till the point where it switches from raiders to skirmishers/riots etc.
At that point, just get enough buildpower and then spam spam spam.
The unit composition isnt even that important. As long as it isnt total trash.
At the same time you need to try to reclaim as fast as you can, to just spam more stuff.

All this will leave you with plenty of micro time to move your units to always the right positions, in order to slowly kill of everything thats in front of you.
+2 / -0
3 years ago
Well, I interpret "non-optimal" as "I know I could be doing better but I'm not".

Spamming generalist units is a pretty good idea, and something I frequently do as well. Planning unit builds in detail takes more time than I have in combat.
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3 years ago
Sometime i give myself a rule, im not allowed to touch anything until i know if i didn't i wished i would
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