Ive recently started using the unit tweak system to do some very light "modding" however ive reached a stage where the code itself is long to the degree it can cause errors loading up, primarily stopping other advanced settings options from working.
Something of note with this is it says its something to do with server memory and it only occurs when i attempt to host multiplayer games, am i overstressing the zero k servers by putting in such a long code into the unit tweaks section or is their a physical limitation to how long a unit tweak code can be?
Oh and to avoid this if anyone could help with the process of putting unit tweaks into a custom gamemode format that would be much appreciated, as id rather not have to deal with potential issues caused by this well issue.