Hello.
Then I'm trying my hand at modding, but the lobby try absolutely to download the mod somewhere, when I just want to try it localy, where it is.
I'm not sure I understand how it works. And yes, I got a read on Spring website, too.
1° I downloaded the "basemod" mutator (?), and put it in Zero-K/games/
2° Unzipped it.
3° Renamed the new folder in SpiderBunny.sdd
4° Modified the modinfo.lua like that :
return {
name = 'SpiderBunny V0.1',
description = 'A special spidery Com to extend the fighting capabilities of enemy AI or allied AI against chickens. Add defenses, adding a second level to existing defenses, and a new tab with new units for the facs. With maybe some other stuff.',
shortname = 'SpiderBunny',
version = 'v1',
mutator = '1',
game = '',
shortGame = '',
modtype = 1,
depend = {
[[rapid://zk:stable]]
},
}
Basically, I just changed Name, Description and Shortname
5° Zipped the folder and named the zip SpiderBunny.sdz
6° Created a SpiderBunny.json file and put it in Zero-K/CustomeModes/ :
{
"shortName" : "SpiderBunny",
"name" : "SpiderBunny V0.1",
"description" : "A special spidery Com to extend the fighting capabilities of enemy AI or allied AI against chickens. Add defenses, adding a second level to existing defenses, and a new tab with new units for the facs. With maybe some other stuff.",
"roomType" : "Custom",
"game" : "Spider Bunny"
}
The new mod appear in the list in Skirmish, I can choose it, but then the lobby try to download it.
I lack some understanding, but what is it ? If somebody could help me there, I would appreciate it.