If you think I misevaluated any of the Shieldbot Factory's units, please tell me so I can fix my playstyle in the future.
Convict - Probably the best constructor to use to reclaim because of the small shield surrounding it. In balls, it can go into semi-hostile territory to reclaim while other constructors wouldn't have a chance there.
Dirtbag - A stupid unit that is only used to counter any unit that works best on flat ground. Noobs overestimate this unit because they do this stupid strategy against spiders.
Bandit - One of the best early raiders because of its speed, precision, and slightly longer range than the slightly more popular glaive. It is mostly used in early game/in a shieldball for constant damage if you are fighting against tanky units like minotaur/halberd.
Rogue - A good skirmisher when it comes to damage, but projectile speed and movement speed evens out the low cost and high damage.
Thug - Absolute garbage assault, it's only used early game as a recharge for felon, but it is quickly replaced by aspis when you have enough energy to make aspises.
Outlaw - When adequately defended by shields, this is the best anti-swarm in the game. Not only does it slow units, but it has a huge range, and can save your shieldball from cloaked snitches/imps.
Felon - One of the highest DPS units in the game, but it drains shield, and if enough tanky units are thrown at it, it becomes a sitting duck once its shield charge is gone. That's why it is classified riot/skirmisher because it isn't strong enough to push by itself, and it needs to retreat a lot.
Racketeer - Cancerous unit, all it does is disable you. The worst part is it tracks you even if the racketeer owner doesn't have completely vision on your units.
Vandal - Really bad anti air, but can be very scary for gunship players seeing so many rockets coming at them, especially if they don't have vision.
Snitch - Can easily make cost by killing a ball of units, and it burrows.
Aspis - A simple unit, just shields your shieldbots even more than before.
Dirtbag: 2/10, but very situational.
Rogue - 7.5/10: too slow.
Thug - 4/10 alone, 7/10 with felon.
Outlaw - 9/10.
Felon - 8.5/10: high DPS but has to retreat often.
Racketeer - 9/10, psychological damage and very good against heavies (striders and tanks).
Vandal - 6/10, damage too low.
Snitch - 9.5/10, almost always makes way more than cost, and is also very cheap.
Aspis - 9/10, good shield and can walk.