Recently seen a HistidineStar
combo of 2 Lobsters, 8 Thugs, 2 Felons and I can't figure out what army comp might beat it.
It's generally able to go in, kill stuff, get out without taking losses while also being able to beat pretty much anything that isn't pure riots (and even then). It's strategic speed when microd of 95 elmo/s is also quite formidable and it's very forgiving to use (there's almost nothing of similar cost that can kill a noticeably chunk of the ball before it jumps out again).
Amph in particular seems to have an awful time, I've not found any composition of similar metal value that wins in a normal fight. [Yes, in theory a lobbed scallop ball would win a cage match, but in practice the scallops are attrited and skirmed, they need to jump in to force the engagement, which gives the enemy ball time to jump out while ALSO killing some scallops for no losses. A lob scallop ball is also not particularly useful in general due to its tendency to take a lot of damage from the skirms they don't land on and mediocre hp.]
Is the lob shieldball simply the ultimate 1v1 unit combination? With speed, attrition resistance and burst? (A unit with cost 3.3k, jump, 434 range burst and 10k shields (excluding felons) would be utterly insane, but the shields and relatively high hp of the components let it be almost one unit for attrition purposes unless there are snipers)
Aside: vs unlobbed
balls as tank I used to think Minotaurs might work, but in practice their slow turret turn speeds and skirming unit AI mean they don't get much dps on target and lose unless you drive them straight into the enemy and babysit them (an extremely risky proposition as you won't be able to retreat them, losing the biggest advantage of the Minotaur).