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drunk shoot

PLAY THIS MOD


Maintained by AUrankSmokeDragon
Last updated 10 months ago
Created 12 months ago
download JSON metadata of drunk
drunkness now depends on range.. so close ranged units like flea are more drunk


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10 months ago
drunkness now depends on range.. so close ranged units like flea are more drunk
+1 / -0
2 months ago
some of my ideas

you can use wd.projectiles instead of burst for weaponType="BeamLaser", so they throw pretty dancing beam spam

try wd.turnRate=wd.turnRate*0.25
+2 / -0
2 months ago
you can modify any of my code and pm me the changes. ill update it with the improvements. i trust your skills and judgement as a modder. your mods are great
+1 / -0
this is how I modify weapons
if wd.weapontype=="starburstlauncher" and wd.weaponvelocity and wd.weapontimer then
        if wd.weaponvelocity>wd.range/4 then
                wd.weaponvelocity=wd.range/4
        end
        wd.weapontype="missilelauncher"
        wd.trajectoryheight=3
        if wd.turnrate then
                wd.turnrate=wd.turnrate*0.2
        end
        wd.weapontimer=nil
        wd.turret=true
end

if wd.reloadtime then
        wd.reloadtime = wd.reloadtime * 2
end

if wd.range then
        wd.sprayangle = (wd.sprayangle or 0) + 4000 / math.log(wd.range/350+1.75)
        if wd.weapontype=="beamlaser" then
                wd.projectiles=(wd.projectiles or 1)*10
        else
                local burst=(wd.burst or 1)*10
                if wd.reloadtime and (wd.burstrate or (1/30))*burst>wd.reloadtime then
                        wd.projectiles=(wd.projectiles or 1)*10
                else
                        wd.burst =  burst
                end
        end
        if wd.turnrate and wd.weaponvelocity then
                if (not wd.trajectoryheight) or (wd.trajectoryheight<0.4) then
                        wd.trajectoryheight=0.4
                end
                local dance=250
                if wd.tracks then
                        dance=dance*2
                else
                        dance=dance*0.5
                end
                wd.dance=(wd.dance or 0)+dance
        end
end

wd.dance is soo drunk
+2 / -0
good idea using dance!

i will have more time to modd soon (4 more days)

im dealing with some things
+0 / -0