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ZeroWars Rebalance v2.1.8p

By petturtle
Rating:

made for zero-k
Size: 16 x 6

PLAY ON THIS MAP


Downloads: 238
Manual downloads:
http://zero-k.info/content/maps/ZeroWars_rebalance_2_8_1p.sd7


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29 days ago
- StartDrones respawn on death
- Chicken cost rebalance
- Puppy Grenade AoE increased
- Added Firewalker
- Tiamet Shield back to 2000 but spawns with no shield because 4hundred didn't like it
- Upgrade buttons now show level requirement but font/window size still needs to be tweaked
- Nebula Spawns Drones
- Nebula Shield Spawns Fully charged
- Aspis Shield Spawns Fully charged

- Nexus and Turret Shield Incresed, shield starts at 50%
- Nexus and Turret Health Increased
- Turret now shoots missiles in addition to canon
- Shields fixed to block all damage

- New Hero Flea
- Heroes can now teleport to safety, useful for when they find themselves stuck in the nexus or thrown off the map by a jugglenaught

- Airpad and other building can no longer be destroyed

- All heroes damage increased, health increased
- Heros get me health on upgrade
- Control Point back to +4 metal
- Sniper reworked, ultimate no longer stuns but does a powerful shot with AOE, no longer has speed upgrades but armor instead

Flea changes
- No longer does extreme AA damage
- DGun replaced with disintigrator
- Upgrade path now changes weapon range instead of rate of fire

More changes
- Blobber and Tiamet are now cheaper and Merlin is now more expensive because 4hundred kept pestering me for it
- Flea now shoots shields because XNTWSAD thought it would be cool
- Airpads now come with a fly swatter

Even more changes
- Merlins got bored and ran away
- Tremors and Placeholders are in
- Flea Hero now disarms opponents with a new weapon
+0 / -0
21 days ago
Ducks can wound units far from bullet impact
+0 / -0
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