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Title: [A] Teams All Welcome
Host: Nobody
Game version: Zero-K v1.13.9.5
Engine version: 2025.04.11
Battle ID: 2283164
Started: 8 hours ago
Duration: 16 minutes
Players: 12
Bots: False
Mission: False
Rating: Casual
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Team 1
Chance of victory: 50.3%

unknownrankn0ddz
ROranksirpuffsallot1
NLrankDefecant
DErankRadP
ARrankKatze
GBrankrhasuPL
Team 2
Chance of victory: 49.7%

DErankSkel
unknownrankNANA
unknownrankmanero
unknownrankCapricvbvs
USrankKnightshade
RUrankSpikerFeed1

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8 hours ago
1. Interface: Need to nail hotkeys. Time spent fiddling with metal extractors distracted me and delayed com deployment
2. Strategy: Passive deployment of initial kodachi (and waiting for reinforcement) prevented scouting of enemy lotus during construction, resulting in only having one kodachi *anyway*.
3. Allocation: Initial blitz ball delayed emi deployment which weakened Capricvbvs's center push
4. Map awareness/Allocation: Failure to notice blastwing attack on right flank despite multiplle attempts being necessary. A single ettin would have significantly curtailed this ,and I had the time.
5. Map Awareness/Allocation: Successful emi push in mid distracted from closing gap in lines
5.b. Tactics: Deployment of emi line perpendicular to defending shield ball made emi block vulnerable to task push, allowing riots to engage the shield ball and force a split.
6. Map awareness: Appearance of third player in a previous 2v2 zone should have clued in that the right flank was messed up.
7+. Interface: CTL-F fire highly effective against skirmishers and agile targets.
8. Tactics: after lance deployment, failed to adjust accordingly. Minotaur lost to BH + Lance combo despite awareness of both units. Over extension of minotaur whose purpose was to deter enemy tank push doing ill-assigned scouting mission.
8b. Allocation: Failure to develop scouting assets to support emi line.
9. Scouting/Awareness: Continuing to fight with no radar for the middle fight, failure to note map wipe.
+0 / -0

7 hours ago
Buckymancer Jr...
+1 / -0