Interesting that opinions on Strike so far seem to be correlated with rating. The strengths of Recon and Engineer (jump and blueplate) are overt capabilities, whereas the strengths of Strike (passive area jammer, good movespeed for expansion and running your boi, good HP) are more subtle.
I think all four chassis have solid reasons why I might pick them in any given game, although Guardian is certainly the narrowest niche of the four.
Personally I do not care for Engineer in games where I expect to spend a lot of time on the front line. The blueprinting is nice, and I can see why 1v1 players might favour it, but in teams I find resilience to rotations from other lanes and capability to rotate yourself is most important in the early game, and Strike chassis plays better into these strengths. I would take Engineer as an air player or in a circumstance where I had a particularly powerful early-game composition in mind which was enabled by the blueprint.
Recon is fairly straightfoward. Good if the map gives you value for the jump, bad if you don't.
I would pick Guardian when I am committing to a plan to brawl
very early. Mostly a small-map thing.