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Phasebots (New Factory Idea)

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Hi All,

It's been awhile since I've had a post like the one for train factory, so I figured perhaps I should brainstorm up another factory again.

I've had this one in my head for awhile - it's sort of a cross between high APM micro oriented control play and mobility that I have always wanted out of a factory, but doesn't really exist in base content (apart from maybe JJ).

It is most definitely half-baked, so provide feedback below please.

Phasebot (the time out factory)

(Phasing puts units into statis where they cannot be interacted with or interact with other units for x amount of time. They also cannot move, toggle fire states or options, and shield charge and cloak are disabled. Units who were phased cannot be phased again for 3 seconds.)


Ghost (constructor)

170 metal, 7.5bp

Manual Ability: phase out this unit for 5 seconds. (1 minute cooldown)

Enhanced: Phases out for 10 seconds instead.



Spirit (raider)

110 metal

Melee only chakram weapon that deals damage in a small circle around the Spirit.

Manual Ability: perform a small dash in one direction. (15 second cooldown)

Enhanced: Cooldown on dash reduced to 5 seconds.


Geist (riot/cc)

220 metal

Phases out a small circle area in front of the unit for 3 seconds.

Enhanced: Instead of phasing out the area in front, stun them with EMP and apply 50% slow instead.



Shade (anti-heavy skirm)

400 metal

Throws three blobs of white fire which burn enemy units for percentile max health damage over 4 seconds.

Enhanced: Throw 5 blobs instead.




Haunt (pseudo-assault)

550 metal

Haunts have no primary weapon.

Manual Ability: Throw a hook in a direction. The hook latches onto the first enemy unit or structure it hits, applying slow. While the hook stays connected, Haunt applies x capture damage a second to target. If the target can leave the range of the hook, the connection breaks. Targets captures are controlled permanently, not linked to the Haunt.

Enhanced: Instead of capturing targets, hitting a target with a hook phases them out for 5 seconds.



Purifier (firebomb)

400 Metal

Detonates setting an area ablaze, dealing damage.

Enhanced: In addition to dealing regular burn damage, applies slow.



Apparition (phasebomb)

500 Metal

Detonates, phasing a large area out for 10 seconds.

Enhanced: Gains the ability to jump a short distance.



Nightdeer (mobility damage mech)

3200 metal

The Nightdeer is the top-end unit of the factory, and has low HP but high mobility and an unorthodox control scheme.

Rather than having standard weaponry, the Nightdeer has 4 manual abilities. Each one of them has a unique cooldown.

1: Perform a long straight dash.

Enhanced: Replace the dash with an extremely quick JumpJet.

2: Perform a crescent slash, dealing low damage to all units around the Nightdeer.

Enhanced: Performs the slash an additional time.

3: Perform a long stab that vacuums in the first unit it hits, and deals damage to all units in the path.

Enhanced: Additionally stuns all units hit for 3 seconds.

4: Phase out for 10 seconds. While phased, heal for 2% max HP a second.

Enhanced: Phase out for 15 seconds instead.



Pyre (special structure)

600 metal

Unlike other factories, Phasebots have a building that only their constructors can build called the Pyre. While phasebot units are in range of the Pyre, they gain various enhancements at the cost of taking 2% health damage a second. The Pyre burns itself, has 300 HP and takes 30 HP/damage a second upon being built, dying after 10 seconds.

Thus, players should carefully consider whether or not to build this to support them during fights.

+1 / -0
8 hours ago
longer cooldowns and longer ability duration by atleast 2x.. is my vote because they cant move or shoot its a micro drain for a small power..

even at 2x durations the 10 second phase becomes only 20 seconds not even that different from just spamming a few imps and given that it protects everyone involved.. it kills nothing and to be useful i feel it needs a long duration so you can capitalise on having hit more enemies then allies since you cannot kill them while there phased
+0 / -0
Starsector? (or not)

[Spoiler]
+0 / -0
quote:
...it kills nothing and to be useful i feel it needs a long duration...


I will adjust the CDs soon in the next revision post, but the point of the factory is phasing out enemies and then basically doing setplay to put stuff to explode them when they emerge.

quote:
Starsector


no clue what this is
+0 / -0
5 hours ago
Starsector is really good but since its single-player only i still prefer cosmoteer =)
+0 / -0