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Ravager OP?Potential nerf suggestion

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Wanted to just make a forum post to start a discussion on ravager.


Ravager having a near raider speed of 88.5 and a large health pool and being able to combat some raiders makes it an extremely frustrating unit to deal with for many. Usually when a small ball forms it can just go buck wild into bases and deal significant damage before being dealt with due to this speed/health.

A potential idea in a nerf would be to lower projectile speed or make it less accurate. It would still be a good assault but give players a more reasonable window to deal with it. Just food for thought.





Hoping to people commenting on whether they think it is OP or not and whether they have any suggestions.

+1 / -0
13 days ago
agree, ravagers are way too powerful for their cost, its a similar situation like with the old hermits.

ravagers on their own are already scary enough, but if you mix them into a proper army they become almost unstoppable.



i think they need their cost increased slightly (or health or speed reduced)
+0 / -0
If you think Ravager is too fast to be balanced as an assault, I have a Halberd to sell you.
+4 / -0

13 days ago
Halberd atleast is easier to deal with raiders then ravager is. The halberd has much less effective HP vs raiders then a ravager.
+0 / -0

13 days ago
I've been early teching ravager vs heavy tank in my 1v1s lately. I 'member back in the days where the idealized redcomet 1v1 was energycell com morphing and expanding forward while the factory mass produced scorchers, into mass producing ravager. Ravager was nerfed back then, a hit to speed and projectile velocity, which increased leading and time to hit on moving targets, giving players more leeway to dodge with scorchers.

Since then, we've also had superfluid and ravager HP buffs. Due to superfluid, ravager needs an additional shot to kill glaives and scorchers, and raiders deal less dps. A couple assaults have been slowly gaining HP/cost over time (cough hermit cough) leaning more heavily into the tanky but a little generalist, suited for retreat and repair (cough). Ravager has increased hp a little bit, and runs as the little car in the 'tank' line, ravager > minataur > cyclopse. Also, that projectile velocity nerf? it's swung in the other direction now, ravager can hit moving targets OK.

I like the changes to ravager. It's awful annoying to use a unit that literally can't hit it's mark so I don't like slow cannon weapons. Ravager is (almost) unique with it's speed as an assault, shining in flat open ground. Have you tried to use ravager on Ditched? it kinda sucks a whole lot. Also, ravager has trouble maneuvering around fields with metal wrecks. Ravager also still suffers from commitment problems, due to poor turret turnrate, you need to be careful when making 180 degree turns or you will lose an entire fire cycle attempting to point it's barrel at it's target.

I think people should know Ravager is strong and keep using it in 1v1, see if rover truly just beats heavy tank, or if casual veh switch into Ravager is a winning meta. My intuition says that Ravager isn't that dominant, even though I've seen both examples. Let it marinate more.
+3 / -0
13 days ago
i disagree, ravagers are stupidly easy to use, just set them on auto retreat and they get a 90% survival chance and come back with full hp quickly
+1 / -0

13 days ago
lol finally people notice its too op
+4 / -0

13 days ago
I think the engine change a few months ago to make leading shots work better made ravagers a bit more effective against raiders; a nerf to projectile velocity might be in order to counterbalance this.
+1 / -0

13 days ago
Nerf ravager proj speed sounds like a good idea potentially
+1 / -0
13 days ago
coolcat1239 as rover vs PLT_Godde as tanks.
+1 / -0
quote:
If you think Ravager is too fast to be balanced as an assault, I have a Halberd to sell you.


The halberd is a raider under the guise of an assault.
+0 / -0
10 days ago
Why is no one talking about the minotaur tho? It outclasses the ravager in essentially every way. If anything, nerf minotaur first.
+1 / -0

10 days ago
Minotaur is worse vs raiders and has much bigger tempo issues when it's first coming out.
+1 / -0
10 days ago
This is probably a bad idea but what if the Ravagers get a slow projectile instead? Kind of like Harpy, It would encourage scorcher use and benefit every other Rover, oviously its damage would go down.

I just think its weird that for a factory focused on "speed" the dart is the only slowing unit, and scorchers are kind of expensive and have to get right up to stuff to get their full dps out, ravagers do their thing but better because they actually get to live long enough.
+0 / -0

3 days ago
threadfodder:

Multiplayer B2483231 2 on Red Comet Remake 1.7 me rover, he tanks
Multiplayer B2483241 2 on TitanDuel 2.2 me rover, he tanks (early fac switch)

after these battles he went shieldbots vs my rover on redcomet Multiplayer B2483250 2 on Red Comet Remake 1.7

I'm still ready to let it marinate, but add this to the thread.
+0 / -0

2 days ago
To me whether units are OP also depends on the counters to them.

For ravagers... I feel like there just aren't many. Faraday's plus LLT do the job in chokepoints or around bases, but only there.

3+ ogres microed well does seem to do it, but ogres are slower than ravagers. Similar for knights I guess if you have a bunch.

Early on stuff like glaives does it, but once they are a in a ball.

Ravagers though can kind of just meander around the map and target weak points - particularly in team games.

The only thing I've found that reliably counters them is about 5 phoenixes or a tb in the right circumstances - they do that really well. I suppose microed lobscallops might too.
+0 / -0

2 days ago
https://zero-k.info/Battles/Detail/2484469 On big maps like Inculta you have enough time to switch from tank into something that can kill ravagers effectively (cloak can, idk what else you'd want to go for; maybe claymore fac?)
https://zero-k.info/Battles/Detail/2484477 on cobalt you're just coooked
+0 / -0

2 days ago
Collarary:

I think I was way too naked on Inculta. Also, there's no good way to place defense well against koda when each lotus only 'protects' a single mex not a cluster of 3. Also I was a naked lob, more than just naked.
+2 / -0
even in mirror for rover its just ravager spam. Im about to just quit this game if there is really no acknowledgement of factory rps

+0 / -0

15 hours ago
this is an outrageous suggestion i completely disagree
+0 / -0
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