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Anti-Artemis Missile Tech?

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And I don't mean "Anti-artemis" missile, aka the Eos. I mean anti-"Artemis Missile" tech.
For when silo-ing the artemis won't work, but some build power can be had in the area, or there is extant advantageous terrain.
Aka the humble dbag I mean terrawall.

Fact:
* The Artemis will shoot even if the missile's path has terrain blocking nearby the target.
* Missiles that hit terrain will be blocked or deflected into a wide path.

So, by getting the aircraft behind a behind a spire or by landing behind a wall, natural or constructed, or even in a ditch, as long as the Artemis still has target on the aircraft, it could shoot.

Video showcases a Krow and Revenant, as they have high HP pools. Odin is possible but landing planes is not as precise/sloppy to micro. It could be possible with a plane that was built on the ground as well, like Engineer blueprint or A morphed sparrow.

Benefits:
* Draining enemy artemis of stock
* increases enemy micro needed to hit a good target
* it's funny

Cons:
* costs a heavy aircraft to hold in cover
* doesn't kill the Artemis

Other:
* the other AA statics don't seem to shoot when
* AA units can shoot horizontally, and will generally only shoot if they can actually hit it. Flail missile's vertical clearence makes it shoot at and hit behind walls better than the other AA.





follow my youtube for more esoteric zero-K videos :D
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7 hours ago
https://github.com/ZeroK-RTS/Zero-K/issues/5838
+0 / -0