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Indirect help: List of compatible Bombard Com weapons

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11 years ago
Hey Commanders, this is a thread to add and update weapons the Bombard Commander can use. Feel free to give it your all :D
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11 years ago
shotgun
rocket launcher
gauss
beam laser
slow beam
concussion shell
assault cannon
missile launcher
torpedo launcher
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starlight beam
cannon ball
MAH LAZER
kamehamehaaaa!!!
The Force
lazer vision
napalm tremmor shotgun
terraform nooks
the missiles krogs launch
nooks
a bombard!
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Skasi
11 years ago
Roach gun
Superlongrange dgun
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11 years ago
There really should be a roach gun in this game, that costs M to fire.
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11 years ago
there is its called betsy

if anyone ever porcs against pro shieldbots it gets used to great effect over short ranges
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11 years ago
Weapon that costs metal to fire? Missile silo.
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11 years ago
Screamer. Silencer. Leviathan.
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11 years ago
Mauran has the point of points.
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11 years ago
Sorry I thought you just wanted the list of what the Bombard Com currently could use. I felt guilty for not having time to work on getting/displaying stuff to commander modules section. If all we're doing is listing out stupid weapon ideas for the new com:

The Hobo Box: Commander spawns 3 fleas every minute. After taking 1000 damage, he drops his hobo box (becomes 6 dirtbags) and stops producing fleas. He will eventually find another box (regens) after 5 minutes.
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11 years ago
Nah, how about the Disassembly Module? Com gains ability to morph to cost*health in fleas or glaives, which can then morph back to commander. Dracula style. If any fleas are killed before morphed back, you get back a damaged commander.

Limit to l2 or l3 to prevent opness and landgrab.
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11 years ago
will the com fleas produce M as well? can you make a com out of new fleas or mixed fles? can com not "eat" ally units to regen health?
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quote:
will the com fleas produce M as well?

Can't see why they should - you switch some abilities for others.

quote:
can you make a com out of new fleas or mixed fles?

New fleas, obviously, not, because that would make fleas hideosly overpowered :D

Mixed fleas - consuming some of your units to regen health - could maybe work, but with a caveat that once you use any of your com-fleas to morph back into commander, any other com-fleas that were part of that commander initially, and did not participate in the mixed reassembly event, become regular fleas (so you can't clone commanders).

This also prevents you from teleporting commander this way, even if you can move it at flea-speed.

quote:
can com not "eat" ally units to regen health?

Considering regular repair costs only energy, and 'eating' your own units to repair will take also metal (plus your fixed morph time), if such a module was ever arsed up, i guess that could be allowable.
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i have an idea for com weapon ^.^

the pokoball

I CHOSE YOU POKOCHUUU!
(DDAB SKILLFULY DODGES THE COPYRIGHT MAFIA)
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11 years ago
Wait, bombard commander can use shotgun but not autoflechette? That makes no sense...
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11 years ago
bandit blaster
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Skasi
11 years ago
Strike comm can't either. It' makes sense for bombard comm considering autoflechette increases rate of fire, which doesn't really make a lot of sense for artillery.

Oh, oh! I'd love to see cluster bomb usable for bombard comm! :]
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11 years ago
I guess we don't need to strictly have the normal weapons. Just stupiddity.
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11 years ago
Commander cannon-fires a commander every half a second. It can be set to explode on impact, or to assist you at half health.
Detriment gun-fires a detriment every time you click. Will always land at full health.
Time blow-upper-Causes damage only to those using Day/night cycle. Sadly, that includes you if you have Day/night on. (Craip I haz it awn D:)
Sonic the hedgehog-Not a weapon, but a module. Causes the commander to travel AT THE SPEED OF SO-Er.. I mean, at 3430% normal speed.
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11 years ago
We need moar dumb weapons
WEPON.
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