Alright, so hear me out here. This isn't a suggestion, not a strong one at least, but I would appreciate some help brainstorming some problems with this setup.
Step 1: Anti-air is simplified.
There are now only 2 AA turrets.
Turret 1: Cobra (remade) AA Sniper (instant hit, perfect accuracy laser battery)
Metal Cost: 100
Range: 1000
Damage: 300 (20 second reload time)
Health: 480
Turret 2: Razor (remade)
Metal Cost: 180
Range: 710
Damage per second: 170 (0.1 Refire time)
Health: 900
Mobile AA: Unit specific alterations, but generally
20% cost drop.
Either range decreased by 10-20% if DPS based, or DPS decreased by 20-30% additional if burst-based.
Health decreased by an average of 50%.
I believe these changes, or something resembling would allow a healthier balance that would allow both gunships and Airplanes to be valid with a bit more diversity. Airplanes, and many gunships would need HP nerfs to compensate. That said, I believe it would open up room for them to be powerful in more diverse ways, without as much of a looming problem of AA.
Where is this idea crazy, and what problems do people foresee with such a plan?