1 |
[s]avoid unit get stuck in current raising terrowall somehow.[/s]
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1 |
[s]avoid unit get stuck in current raising terrowall somehow.[/s]
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2 |
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2 |
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3 |
i did not think of aggressive terrorform, yet. what i meant was
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3 |
i did not think of aggressive terrorform, yet. what i meant was
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4 |
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4 |
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5 |
e.g.:
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5 |
e.g.:
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6 |
1) create terraform (ghost unit).
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6 |
1) create terraform (ghost unit).
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7 |
2a) con units walk close
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7 |
2a) con units walk close
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8 |
2b) maybe friendly units position (while moving) is in an terraform area
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8 |
2b) maybe friendly units position (while moving) is in an terraform area
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9 |
3) terrain raises. cons/units get stuck if they are right there when terrorform raises/lowers
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9 |
3) terrain raises. cons/units get stuck if they are right there when terrorform raises/lowers
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10 |
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10 |
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11 |
=>
(
freindly?)
units
should
know
about
the
area
which
is
modified
and
dont
walk
there.
else
its
just
annoying.
|
11 |
=>
(
freindly?)
units
should
know
about
the
area
which
is
modified
and
dont
walk
there
,
or
even
better
clear
the
area
like
they
do
for
a
real
building/starting
nanoframe.
else
its
just
annoying.
|