Loading...
  OR  Zero-K Name:    Password:   

Post edit history

RAGE POST: Air diving

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
8/14/2014 4:54:31 PMPLrankFailer before revert after revert
8/14/2014 4:53:31 PMPLrankFailer before revert after revert
8/14/2014 4:51:42 PMPLrankFailer before revert after revert
8/14/2014 4:51:37 PMPLrankFailer before revert after revert
Before After
1 [quote]So PLrankFailer you are talking about a mix of phenix and thunderbird? Multiple bombs of phenix and straid line like thunderbird with slow falling wyvern bombs? 1 [quote]So PLrankFailer you are talking about a mix of phenix and thunderbird? Multiple bombs of phenix and straid line like thunderbird with slow falling wyvern bombs?
2 If yes it sounds very OP to me. 2 If yes it sounds very OP to me.
3 But the idea is nice[/quote] 3 But the idea is nice[/quote]
4 \n 4 \n
5 Nah @Magman I was rather thinkign about 4 bombs (500 DMG each) dropped in a row, in a straight line with a tiny (windgen explosion-ish) AoE. Wyverns AoE is huuuge. Too big if u'd ask me. 5 Nah @Magman I was rather thinkign about 4 bombs (500 DMG each) dropped in a row, in a straight line with a tiny (windgen explosion-ish) AoE. Wyverns AoE is huuuge. Too big if u'd ask me.
6 \n 6 \n
7 @[ISP]Lauri Thats why I sugested structure-cluster bomber. Raven is too generalist. U make them and kill literally everything. Sea, ground, subs, buildings, even other air units. 7 @[ISP]Lauri Thats why I sugested structure-cluster bomber. Raven is too generalist. U make them and kill literally everything. Sea, ground, subs, buildings, even other air units.
8 \n 8 \n
9 If divided, anti unit bomber should have less dmg per cost, but higher mobility, the anti-buildings one should get more dmg per cost, but less mobility, so it's better to take out porc, high value targets, clustered bases etc. 9 If divided, anti unit bomber should have less dmg per cost, but higher mobility, the anti-buildings one should get more dmg per cost, but less mobility, so it's better to take out porc, high value targets, clustered bases etc.
10 \n 10 \n
11 [quote]Static targets do not have much more HP than mobile ones and they are rarely very important. If you look at 1v1 plane starts those tend to have Mex snipes and picking off raiders. I don't see a demand for a dedicated structure bomber because the anti-unit bomber can do the job fairly well if it has to. [/quote] 11 [quote]Static targets do not have much more HP than mobile ones and they are rarely very important. If you look at 1v1 plane starts those tend to have Mex snipes and picking off raiders. I don't see a demand for a dedicated structure bomber because the anti-unit bomber can do the job fairly well if it has to. [/quote]
12 \n 12 \n
13 Thats what makes it so generalist. Anti unit bomber woudl still be efficient vs mexes in 1v1 games, but woudlnt be as efficient in bigger ones 13 Thats what makes it so generalist. Anti unit bomber woudl still be efficient vs mexes in 1v1 games, but woudlnt be as efficient vs big structures in bigger ones