1 |
Well,
the
only
tool
i
care
about
is
DT,
and
even
that
is
not
needed
until
the
pop
hits
20-30.
|
1 |
Well,
the
only
tool
i
care
about
is
DT,
and
even
that
is
not
needed
until
the
pop
hits
20-30.
Plus
i
think
it's
been
ported
anyway.
I
see
no
technical
reasons
not
to
start
the
game.
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2 |
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2 |
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|
3 |
[quote]Gotta train for upcomming 2v2 tournament. :P [/quote]
|
3 |
How about we start the fortress next week, and spend this week discussing the procedure?
|
4 |
How about we start the fortress next week, and spend this week discussing the procedure?
|
4 |
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|
5 |
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|
5 |
1) What are going to be the starting conditions, world settings?
|
6 |
1) What are going to be the starting conditions, world settings?
|
6 |
2) Who will be the first one to make their turn, and what will be the order after that?
|
7 |
2) Who will be the first one to make their turn, and what will be the order after that?
|
7 |
3) What is the play period for each player, and how long do we wait for each person to make their turn and report? What do we do if someone is missing.
|
8 |
3) What is the play period for each player, and how long do we wait for each person to make their turn and report? What do we do if someone is missing.
|
8 |
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9 |
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|
9 |
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|
10 |
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|
10 |
Here's my opinion for those points:
|
11 |
Here's my opinion for those points:
|
11 |
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|
12 |
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|
12 |
1) According to the poll: Tundra, very hilly, neutral/evil biome, river and, if possible, a volcano, no aquifer, at least some current wars.
|
13 |
1) According to the poll: Tundra, very hilly, neutral/evil biome, river and, if possible, a volcano, no aquifer, at least some current wars.
|
13 |
2) Lets do a new roll call, and set the order according to it
|
14 |
2) Lets do a new roll call, and set the order according to it
|
14 |
3) For this, i think we need a poll, i'd make one myself but the one used by @Blackdutchie . Personally, i'd say 1 ingame year, 1 real-time week per player.
|
15 |
3) For this, i think we need a poll, i'd make one myself but the one used by @Blackdutchie . Personally, i'd say 1 ingame year, 1 real-time week per player.
|
15 |
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16 |
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|
16 |
Then, for the "player missing" part, which is the most common reason of succesion fort death:
|
17 |
Then, for the "player missing" part, which is the most common reason of succesion fort death:
|
17 |
After a player is done with his turn and has made the forum post with his report and the save, the next player has 4 days to respond and pick the game up. After that, the player has 7 days to finish his turn and make his forum post. This time can be lifted to 14 days, but only at the player's request, indicating that he's active and is going to play it.
|
18 |
After a player is done with his turn and has made the forum post with his report and the save, the next player has 4 days to respond and pick the game up. After that, the player has 7 days to finish his turn and make his forum post. This time can be lifted to 14 days, but only at the player's request, indicating that he's active and is going to play it.
|
18 |
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|
19 |
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|
19 |
If the player misses either of those time limits and does not respond, his turn is skipped and the next player has 4 days to start the turn, repeating the whole process.
|
20 |
If the player misses either of those time limits and does not respond, his turn is skipped and the next player has 4 days to start the turn, repeating the whole process.
|
20 |
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|
21 |
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