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Date Editor Before After
8/19/2014 2:47:22 AMGBrankTheEloIsALie before revert after revert
8/19/2014 2:46:08 AMGBrankTheEloIsALie before revert after revert
8/19/2014 2:43:54 AMGBrankTheEloIsALie before revert after revert
8/19/2014 2:39:21 AMGBrankTheEloIsALie before revert after revert
Before After
1 I have to side with @Saktoth on the point of showing net gain. 1 I have to side with @Saktoth on the point of showing net gain.
2 [quote]how much economy you have, how much spending you have going on, or at what proportion of ideal your economy is running at. (+10/-20 is very different from +50/-60).[/quote] 2 [quote]how much economy you have, how much spending you have going on, or at what proportion of ideal your economy is running at. (+10/-20 is very different from +50/-60).[/quote]
3 All of these are things that you will intuitively know. I mean, 4 minutes in you will know that your economy is likely not +50/-60 but +20/-30. "what stage the game is" would be important to show if you would be thrown into the middle of the game. But since you must (or should) continuously manage your economy anyway and that "stage" doesn't change all of a sudden (well, aside from your first singu), I can't agree to your argument there. 3 All of these are things that you will intuitively know. I mean, 4 minutes in you will know that your economy is likely not +50/-60 but +20/-30. "what stage the game is" would be important to show if you would be thrown into the middle of the game. But since you must (or should) continuously manage your economy anyway and that "stage" doesn't change all of a sudden (well, aside from your first singu), I can't agree to your argument there.
4 \n 4 \n
5 If you want to eliminate a number, kill current stored value (or make it very transparent). Or can you tell me a single situation where the exact stored value is required because "empty, full or half full" isn't enough information to act on? 5 If you want to eliminate a number, kill current stored value (or make it very transparent). Or can you tell me a single situation where the exact stored value is required because "empty, full or half full" isn't enough information to act on?
6 \n 6 \n
7 On another note, you don't want to have energy income equal to metal income but rather slightly more. Repair, cloak, radar, overdrive and rez all need energy. For new players, the message should be "your metal should always be empty, your energy should never be empty". As such, the important numbers are if your net metal income is negative and your net energy income is positive. If that's not the case, it needs to be fixed or you're going to stall ( energy) /excess ( metal) . 7 On another note, you don't want to have energy income equal to metal income but rather slightly more. Repair, cloak, radar, overdrive and rez all need energy. For new players, the message should be "your metal should always be empty, your energy should never be empty". As such, the important numbers are if your net metal income is negative ( or 0) and your net energy income is positive. If that's not the case, it needs to be fixed or you're going to stall ( energy) /excess ( metal) .