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To airstart or not to airstart?

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Date Editor Before After
9/5/2014 6:56:08 PMRUrankYogzototh before revert after revert
9/5/2014 6:55:27 PMRUrankYogzototh before revert after revert
9/5/2014 6:55:07 PMRUrankYogzototh before revert after revert
9/5/2014 6:51:25 PMRUrankYogzototh before revert after revert
Before After
1 [quote]Thirdly, if the longer rearm time/rearm after repair is to be implemented, buff of some other characteristic will need to be done to compensate for the change.[/quote] 1 [quote]Thirdly, if the longer rearm time/rearm after repair is to be implemented, buff of some other characteristic will need to be done to compensate for the change.[/quote]
2 The rearm time only matters during earlygame airstart, when it is crucial to keep bombing non-stop at all times. In most of the situations extra 3-4 rearm seconds dont make a difference, because your bombers would probably be idling anyways, waiting for a good opportunity to strike. 2 The rearm time only matters during earlygame airstart, when it is crucial to keep bombing non-stop at all times. In most of the situations extra 3-4 rearm seconds dont make a difference, because your bombers would probably be idling anyways, waiting for a good opportunity to strike.
3 \n 3 \n
4 Thats why you block that specific stat, and not some universally relevant thing like health or cost. 4 Thats why you modify that specific stat, and not some universally relevant thing like health or cost.