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Problem with team colors

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Date Editor Before After
9/10/2014 4:18:16 AMCArankAdminShadowfury333 before revert after revert
Before After
1 Super intensive red is surprisingly hard to read on the player list, which is one of the reasons ( though it was mostly because h. 264 compression is a finicky beast) I changed the first enemy colour to a less saturated red. 1 Super intensive red is surprisingly hard to read on the player list, which is one of the reasons ( though it was mostly because h. 264 compression is a finicky beast) I changed the first enemy colour to a less saturated red. Saturating any one colour by setting the other channels to 0 or near 0 also makes lighting wonkier, as those team-coloured materials will only respond to light colours on that channel.
2 \n 2 \n
3 Like I said, I've made the greenish yellow much more yellow, and it works nicely for distinctiveness. 3 Like I said, I've made the greenish yellow much more yellow, and it works nicely for distinctiveness.