1 |
Super
intensive
red
is
surprisingly
hard
to
read
on
the
player
list,
which
is
one
of
the
reasons
(
though
it
was
mostly
because
h.
264
compression
is
a
finicky
beast)
I
changed
the
first
enemy
colour
to
a
less
saturated
red.
|
1 |
Super
intensive
red
is
surprisingly
hard
to
read
on
the
player
list,
which
is
one
of
the
reasons
(
though
it
was
mostly
because
h.
264
compression
is
a
finicky
beast)
I
changed
the
first
enemy
colour
to
a
less
saturated
red.
Saturating
any
one
colour
by
setting
the
other
channels
to
0
or
near
0
also
makes
lighting
wonkier,
as
those
team-coloured
materials
will
only
respond
to
light
colours
on
that
channel.
|
3 |
Like I said, I've made the greenish yellow much more yellow, and it works nicely for distinctiveness.
|
3 |
Like I said, I've made the greenish yellow much more yellow, and it works nicely for distinctiveness.
|