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Current Turn System

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Date Editor Before After
9/13/2014 10:55:12 PMQAranknorm0616 before revert after revert
9/13/2014 9:41:11 PMQAranknorm0616 before revert after revert
Before After
1 The afk timer is an even worse implimentation. That means if a faction doesn't think they can win, they can just refuse to fight and stall the enemy by progressively greater margins until a given faction can win. At that point the other faction can decide to stall likewise so now we don't have anyone even attempting to play. Furthermore this iteration of Planetwars has the same problem as the old non-turn system where a faction can refuse to fight until they think they can win. The current system ENCOURAGES people not to play unless they are sure they can win. 1 The afk timer is an even worse implimentation. That means if a faction doesn't think they can win, they can just refuse to fight and stall the enemy by progressively greater margins until a given faction can win. At that point the other faction can decide to stall likewise so now we don't have anyone even attempting to play. Furthermore this iteration of Planetwars has the same problem as the old non-turn system where a faction can refuse to fight until they have strong players to fight. The current system ENCOURAGES people not to play unless they are sure they can win.
2 \n 2 \n
3 Edit:Also consider a situation where an uninformed player attacks the wrong planet. Now the entire faction has to wait for literally hours on standby before they can continue with their plans. 3 Edit:Also consider a situation where an uninformed player attacks the wrong planet. Now the entire faction has to wait for literally hours on standby before they can continue with their plans.