1 |
I'd like to see more games played in those matchups. I'm always up for some flat map games and I'll gladly play tanks or vehicles when somebody wants to test hovers against them.
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1 |
I'd like to see more games played in those matchups. I'm always up for some flat map games and I'll gladly play tanks or vehicles when somebody wants to test hovers against them.
|
2 |
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2 |
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3 |
Tourney games seemed inconclusive to me. Fealthas played really well and GoogleFrog wasn't playing nearly as well as he usually is.
|
3 |
Tourney games seemed inconclusive to me. Fealthas played really well and GoogleFrog wasn't playing nearly as well as he usually is.
|
4 |
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|
4 |
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5 |
Hovers
are
good,
no
doubt
about
that.
The
whole
package
is
good.
It's
not
just
Daggers,
it's
also
Maces,
Scalpels,
Halberds.
They
are
all
very
good
and
often
surprisingly
all-round
units
(
like
Scalpels/Halberds
making
cost
against
some
raiders,
Maces
beating
some
assaults,
etc)
.
They
are
units
that
are
all
really
good
at
certain
things
but
their
weaknesses
might
not
be
as
obvious
as
those
of
similar
units
in
other
factories.
The
question
is,
are
they
too
good
or
does
it
only
seem
that
way?
|
5 |
Hovers
are
good,
no
doubt
about
that.
The
whole
package
is
good.
It's
not
just
Daggers,
it's
also
Maces,
Scalpels,
Halberds.
They
are
all
very
good
and
often
surprisingly
all-round
units
(
like
Scalpels
being
decent
against
some
raiders,
Maces
beating
some
assaults,
etc)
.
They
are
units
that
are
all
really
good
at
certain
things
but
their
weaknesses
might
not
be
as
obvious
as
those
of
similar
units
in
other
factories.
The
question
is,
are
they
too
good
or
does
it
only
seem
that
way?
|
6 |
\n
|
6 |
\n
|
7 |
A while ago I gathered winrate data on flat maps between somewhat evenly matched players in more than 100 games. The result was that hovers had a very high winrate (71%) and were quite clearly beating other land factories on dry, flat, open maps. Vehicles on the other hand were performing poorly (40% WR). Tanks were somewhat in the middle (53% WR).
|
7 |
A while ago I gathered winrate data on flat maps between somewhat evenly matched players in more than 100 games. The result was that hovers had a very high winrate (71%) and were quite clearly beating other land factories on dry, flat, open maps. Vehicles on the other hand were performing poorly (40% WR). Tanks were somewhat in the middle (53% WR).
|
8 |
\n
|
8 |
\n
|
9 |
However, since then hovers have received some small nerfs (Dagger +5 cost, Mace -0.1 speed) and vehicles have received some small buffs (Slasher -10 cost, Ravager +0.05 speed, Wolverine learned to skirmish). Those seem like tiny changes but they have in my opinion had a sizeable impact on the matchup. Unless somebody botheres to gather winrate data after the patch we can only speculate and throw around opinions. It's better than nothing I guess.
|
9 |
However, since then hovers have received some small nerfs (Dagger +5 cost, Mace -0.1 speed) and vehicles have received some small buffs (Slasher -10 cost, Ravager +0.05 speed, Wolverine learned to skirmish). Those seem like tiny changes but they have in my opinion had a sizeable impact on the matchup. Unless somebody botheres to gather winrate data after the patch we can only speculate and throw around opinions. It's better than nothing I guess.
|