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Commanders missing weapons?

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Date Editor Before After
9/23/2014 4:45:17 PMPLrankAdminSprung before revert after revert
Before After
1 [quote]I assume at some point they will be renamed to keep their fluff sensible.[/quote] 1 [quote]I assume at some point they will be renamed to keep their fluff sensible.[/quote]
2 A rename (to "phase") was submitted but didn't happen. 2 A rename (to "phase") was submitted but didn't happen.
3 \n 3 \n
4 About the Comm module: you already have [img]https://raw. githubusercontent. com/ZeroK-RTS/Zero-K/master/unitpics/commweapon_rocketlauncher. png[/img] & [img]http://zero-k. googlecode. com/svn/trunk/mods/zk/unitpics/commweapon_missilelauncher. png[/img] as skirming weapons with [img]http://zero-k. googlecode. com/svn/trunk/mods/zk/unitpics/weaponmod_standoff_rocket. png[/img] to boot if you want to be even more skirmy. 4 About the Comm module: I don't see a need for the Gauss; you already have [img]https://raw. githubusercontent. com/ZeroK-RTS/Zero-K/master/unitpics/commweapon_rocketlauncher. png[/img] & [img]http://zero-k. googlecode. com/svn/trunk/mods/zk/unitpics/commweapon_missilelauncher. png[/img] as skirming weapons with [img]http://zero-k. googlecode. com/svn/trunk/mods/zk/unitpics/weaponmod_standoff_rocket. png[/img] to boot if you want to be even more skirmy.