1 |
@BlueTemplar:
why
do
you
keep
pushing
teams?
We
could
use
more
1v1
players
and
I'm
glad
CoffeeM
has
the
right
mindset
in
approaching
them.
|
1 |
@BlueTemplar:
why
do
you
keep
pushing
teams?
We
could
use
more
1v1
players
and
I'm
glad
CoffeeM
has
the
right
mindset
in
approaching
1v1
play.
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2 |
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2 |
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3 |
[quote]3/ It's deeply confusing - even for someone who played TA. This doesn't seem to me to have any easy fix due to the inherent complexity.[/quote]
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3 |
[quote]3/ It's deeply confusing - even for someone who played TA. This doesn't seem to me to have any easy fix due to the inherent complexity.[/quote]
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4 |
Did you play the tutorial or just jump right in? I'm not saying you should play the tutorial, I just want to know how you approached ZK at first.
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4 |
Did you play the tutorial or just jump right in? I'm not saying you should play the tutorial, I just want to know how you approached ZK at first.
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5 |
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5 |
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6 |
Also, could you be more specific about what was confusing? I can suggest some possible candidates if you are having a hard time organizing your thoughts.
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6 |
Also, could you be more specific about what was confusing? I can suggest some possible candidates if you are having a hard time organizing your thoughts.
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7 |
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7 |
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8 |
[quote]7/ Matchmaking could really do with a sort-out. In particular given the depth of the modability it seems bizarre that you can't sort out passworded / full games or sort by game version by a checkbox;[/quote]
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8 |
[quote]7/ Matchmaking could really do with a sort-out. In particular given the depth of the modability it seems bizarre that you can't sort out passworded / full games or sort by game version by a checkbox;[/quote]
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9 |
@Licho (the main server/infrastructure dev) is working on a system where you click a button to enter a queue for a gametype, much like StarCraft 2, though apparently it may not handle maps the same way due to lobby compatibility concerns. That is, each queue would be for gametype and map, with the map changing after every game.
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9 |
@Licho (the main server/infrastructure dev) is working on a system where you click a button to enter a queue for a gametype, much like StarCraft 2, though apparently it may not handle maps the same way due to lobby compatibility concerns. That is, each queue would be for gametype and map, with the map changing after every game.
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