1 |
Adding an ability to expend some water to extinguish nearby units would be super simple code-wise (using the cannons instead of a separate ability means the UI requires you to attack allied units, which is bad).
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1 |
Adding an ability to expend some water to extinguish nearby units would be super simple code-wise (using the cannons instead of a separate ability means the UI requires you to attack allied units, which is bad).
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2 |
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2 |
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3 |
It would make sense to have such an ability since water already extinguishes burning units, but even if the devs allow it I don't think it is likely to be done anytime soon because this doesn't really seem to accomplish anything gameplay-wise (only fluff-wise and cool-wise).
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3 |
It would make sense to have such an ability since water already extinguishes burning units, but even if the devs allow it I don't think it is likely to be done anytime soon because this doesn't really seem to accomplish anything gameplay-wise (only fluff-wise and cool-wise).
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4 |
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4 |
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5 |
You could say that it adds an interesting choice (spend water tank to save health) but I think that in most cases this would be a no-brainer to use (as soon as the fire source gets neutralized).
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5 |
You could say that it adds an interesting choice (spend water tank to save health) but I think that in most cases this would be a no-brainer to use (as soon as the fire source gets neutralized).
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6 |
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6 |
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7 |
I
guess
it
would
be
mostly
synergistic
with
other
facs
(
who
can't
go
into
the
water)
,
similar
to
how
eg.
Gunship
Transports
are
meant
for
other
facs,
but
it
is
the
enemy
who
decides
to
use
Fire
so
the
ability
would
be
reactive
(
unlike
Transports)
.
I
don't
think
it
would
see
much
use
since
both
Fire
and
Water
are
relatively
rare.
|
7 |
I
guess
it
would
be
mostly
synergistic
with
other
facs
(
who
can't
go
into
the
water)
,
similar
to
how
eg.
Gunship
Transports
are
meant
for
other
facs,
but
it
is
the
enemy
who
decides
to
use
Fire
so
the
ability
would
be
reactive
(
unlike
Transports)
.
I
don't
think
it
would
see
much
use
since
both
Fire
and
Water
are
relatively
rare
on
their
own
and
Extinguish
needs
both.
|
8 |
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|
8 |
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9 |
Jumpyfac is also heavily reliant on the Pyro, which in turn does quite a lot of damage through Fire. If the Extinguish ability was any good it would likely shift the balance quite a bit in the Amph vs Jumpy matchup (though how it currently looks like I have no idea).
|
9 |
Jumpyfac is also heavily reliant on the Pyro, which in turn does quite a lot of damage through Fire. If the Extinguish ability was any good it would likely shift the balance quite a bit in the Amph vs Jumpy matchup (though how it currently looks like I have no idea).
|
10 |
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10 |
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11 |
That being said, if the devs don't mind I can (eventually) code it.
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11 |
That being said, if the devs don't mind I can (eventually) code it.
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