1 |
I'm not talking about Spring sonar. I'm not saying sonar should be removed from Spring. I'm saying that the way ZK uses the Spring feature called "sonar" is bad.
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1 |
I'm not talking about Spring sonar. I'm not saying sonar should be removed from Spring. I'm saying that the way ZK uses the Spring feature called "sonar" is bad.
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2 |
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2 |
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3 |
Underwater units are still completely immune to surface weapons. What is the point of having them for mere invulnerability? No, invulnerability and invisibility must be had. Oh, can we also have noclip, all keys, and infinite ammo, plz.
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3 |
Underwater units are still completely immune to surface weapons. What is the point of having them for mere invulnerability? No, invulnerability and invisibility must be had. Oh, can we also have noclip, all keys, and infinite ammo, plz.
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4 |
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4 |
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5 |
But
sure,
if
this
troubles
you
of
all
people
for
some
reason,
you
can
start
by
implementing
a
shader
that
will
represent
sonar
sight
nicely.
|
5 |
But
sure,
if
this
troubles
you
of
all
people
for
some
reason,
you
can
start
by
implementing
a
shader
that
will
represent
sonar
sight
nicely.
Then
i
can
say
less
bad
things
about
the
mechanic.
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6 |
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6 |
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7 |
Protip: ZK doesn't use sonarstealth on purpose.
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7 |
Protip: ZK doesn't use sonarstealth on purpose.
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