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Morph is dead, Sonar lives!

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Date Editor Before After
10/31/2014 4:45:56 PMEErankAdminAnarchid before revert after revert
10/31/2014 4:40:26 PMEErankAdminAnarchid before revert after revert
10/31/2014 4:40:05 PMEErankAdminAnarchid before revert after revert
Before After
1 I'm not talking about Spring sonar. I'm not saying sonar should be removed from Spring. I'm saying that the way ZK uses the Spring feature called "sonar" is bad. 1 I'm not talking about Spring sonar. I'm not saying sonar should be removed from Spring. I'm saying that the way ZK uses the Spring feature called "sonar" is bad.
2 \n 2 \n
3 Underwater units are still completely immune to surface weapons. What is the point of having them for mere invulnerability? No, invulnerability and invisibility must be had. Oh, can we also have noclip, all keys, and infinite ammo, plz. 3 Underwater units are still completely immune to surface weapons. What is the point of having them for mere invulnerability? No, invulnerability and invisibility must be had. Oh, can we also have noclip, all keys, and infinite ammo, plz.
4 \n 4 \n
5 But sure, if this troubles you of all people for some reason, you can start by implementing a shader that will represent sonar sight nicely. 5 But sure, if this troubles you of all people for some reason, you can start by implementing a shader that will represent sonar sight nicely. Then i can say less bad things about the mechanic.
6 \n 6 \n
7 Protip: ZK doesn't use sonarstealth on purpose. 7 Protip: ZK doesn't use sonarstealth on purpose.