Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Games to Get Smarter

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
11/1/2014 5:59:33 PMUSrankran88dom99 before revert after revert
Before After
1 EU series reminds of one more category that best have it's own thread; Historical Reenactment! Lots of games for that thread. Still, beyond giving historical facts EU teaches geopoilitical fundamentals. I think? Good video anyway. 1 EU series reminds of one more category that best have it's own thread; Historical Reenactment! Lots of games for that thread. Still, beyond giving historical facts EU teaches geopoilitical fundamentals. I think? Good video anyway.
2 \n 2 \n
3 Same question for GeoGuesrrr; how do I describe how it makes the player smarter? Pattern recognition or something. Be aware of the little differences between each location you are at? Elolie is technicaly right; the learning curve hits knowledge pretty soon but GG is unique and fast simple enough for me to put it in the list. 3 Same question for GeoGuesrrr; how do I describe how it makes the player smarter? Pattern recognition or something. Be aware of the little differences between each location you are at? Elolie is technicaly right; the learning curve hits knowledge pretty soon but GG is unique and fast simple enough for me to put it in the list.
4 4
5 Make your own fun kind of games don't count. So no APIs or "big simulation with no point" kind of stuff. Those are another thread and category like powdertoy and wireframe physics sims and that surgeon simulator. No wait, a category for simulations of jobs or history and another of sandbox style sims. Maybe EU goes here? Gamey games gotta have goals and accessability. Were not gonna be defining intelligence but "fun" in this thread. 5 Make your own fun kind of games don't count. So no APIs or "big simulation with no point" kind of stuff. Those are another thread and category like powdertoy and wireframe physics sims and that surgeon simulator. No wait, a category for simulations of jobs or history and another of sandbox style physics. Maybe EU goes here? Gamey games gotta have goals and accessability. Were not gonna be defining intelligence but "fun" in this thread.
6 \n 6 \n
7 Lets get specific. Why CS not API? CS is obviously way easier to start using and probably continue. Sure real programing is more fundamentaly rewarding but its also harder. CS is more bite sized too; letting the player play a 4x game and automate the sections of it that the player has solved or those that get tedious. Hows this different from programing problems? Just the strategy game it fits into I guess. I am not sure. 7 Lets get specific. Why CS not API? CS is obviously way easier to start using and probably continue. Sure real programing is more fundamentaly rewarding but its also harder. CS is more bite sized too; letting the player play a 4x game and automate the sections of it that the player has solved or those that get tedious. Hows this different from programing problems? Just the strategy game it fits into I guess. I am not sure.
8 \n 8 \n
9 Like i said in the first post "Every planning challenge based game trains deductuion in some way." Maybe better restated as "all strategy games train problem solving." 9 Like i said in the first post "Every planning challenge based game trains deductuion in some way." Maybe better restated as "all strategy games train problem solving."