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Requirements for XP Morph

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Date Editor Before After
11/3/2014 11:56:25 AMEErankAdminAnarchid before revert after revert
Before After
1 Possible approach to solution lies in that, unlike most RPG games, ZK has corpses which are: 1 Possible approach to solution lies in that, unlike most RPG games, ZK has corpses, which:
2 \n 2 \n
3 a) are persistent 3 a) are persistent
4 b) contain resources. 4 b) contain resources.
5 c) occur solely from units dying 5 c) occur solely from units dying
6 \n 6 \n
7 Rather than having experience granted on damage, it could be granted by consuming wreckage. Think "qualitative puppy", or some such. 7 Rather than having experience granted on damage, it could be granted by consuming wreckage. Think "qualitative puppy", or some such.
8 \n 8 \n
9 Implementing it in UI sounds like a wreck though, so probably this mechanic would better be implemented on a single unit (think tiberium wars Avatar) 9 Implementing it in UI sounds like a wreck though, so probably this mechanic would better be implemented on a single unit (think tiberium wars Avatar)
10 \n 10 \n
11 An issue possibly exists with "feeding" with purposely slaughtered owned units, but that is bound to be inefficient due to wrecks having less worth than complete units. 11 An issue possibly exists with "feeding" with purposely slaughtered owned units, but that is bound to be inefficient due to wrecks having less worth than complete units.