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morph tree discussion

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Date Editor Before After
11/6/2014 5:26:10 AMUSrankKiraYamatoZG before revert after revert
Before After
1 There's a few morphs that I truly feel that wouldn't fit. Other than a few weird choices and whatnot, I say this morph tree is pretty solid. However. . . a Recluse morphing into a Felon? ( I know that's a more eccentric choice. ) I can already see exploits happening there unless restrictions are in place. The Raven and Phoenix morphs. . . Eh. . . Raven should morph into a Licho or whatever it's called now. And Phoenix morphing into a Thunderbird is actually a pretty good idea. But ofc, morphing air units, restrictions have to be made. If they were to morph, they DEFINITELY need to land at a landing pad or the Air Factory before they can morph. You wouldn't want a flying Raven that would technically cost you 2000 metal to be shot down suddenly or the fact that how is a flying unit supposed to stay in the air? Then also, does anyone else think that Morphing should have a resource "discount"? I mean, I get that Morphing is simply an "Investment for a higher tier unit", but you intend on using -insert morphing unit-, right? Chances are, you're gonna lose that unit because morphing definitely needs to be experience-based. Especially if morphing costs less to do in the long run. Nothing too major or too minor. Like the Raven for instance, if it was able to morph into a Licho. . . you already paid 300 metal into it and then you spent time making sure it didn't die and gained exp, maybe the morph cost should be 1200-1500. That's a 500-200 metal deduction. You put work into keeping the unit alive while probably sacrificing other units too. So, you may have sent metal to the enemy in the process. Morphing is like I said, "Investment for a higher tier unit" but it has a lot of risk. Especially considering the time it might take for it to morph completely. Defensive buildings however are a different story, they are less likely to be destroyed and more likely to gain experience. So if we were to add that discount to defenses too, then the absolute maximum the deduction should be is 10% the morph cost. Popularly the Stinger morphing into a Doomsday Machine. Stinger costs 420 metal ( lol) and the morph cost is 780. It would be 702 metal after the deduction. Reason why the deduction should be lower is because, all you need is for the enemy to foolish push units into the Stinger and you'll be farming exp for a Doomsday Machine in no time with less risk of it being destroyed. Morphing needs more incentive to be used, this is a way to make it more favorable towards unit building, than people constantly porcing or playing "Simcity" as others would call it. Even if people may not know about it at first, it's a great incentive for those who want "more powerful" units once they do learn about it. 1 There's a few morphs that I truly feel that wouldn't fit. Other than a few weird choices and whatnot, I say this morph tree is pretty solid. However. . . a Recluse morphing into a Felon? ( I know that's a more eccentric choice. ) I can already see exploits happening there unless restrictions are in place.
2 \n
3 The Raven and Phoenix morphs... Eh... Raven should morph into a Licho or whatever it's called now. And Phoenix morphing into a Thunderbird is actually a pretty good idea. But ofc, morphing air units, restrictions have to be made. If they were to morph, they DEFINITELY need to land at a landing pad or the Air Factory before they can morph. You wouldn't want a flying Raven that would technically cost you 2000 metal to be shot down suddenly or the fact that how is a flying unit supposed to stay in the air?
4 \n
5 Then also, does anyone else think that Morphing should have a resource "discount"? I mean, I get that Morphing is simply an "Investment for a higher tier unit", but you intend on using -insert morphing unit-, right? Chances are, you're gonna lose that unit because morphing definitely needs to be experience-based. Especially if morphing costs less to do in the long run.
6 \n
7 Nothing too major or too minor. Like the Raven for instance, if it was able to morph into a Licho... you already paid 300 metal into it and then you spent time making sure it didn't die and gained exp, maybe the morph cost should be 1200-1500. That's a 500-200 metal deduction. You put work into keeping the unit alive while probably sacrificing other units too. So, you may have sent metal to the enemy in the process.
8 \n
9 Morphing is like I said, "Investment for a higher tier unit" but it has a lot of risk. Especially considering the time it might take for it to morph completely. Defensive buildings however are a different story, they are less likely to be destroyed and more likely to gain experience. So if we were to add that discount to defenses too, then the absolute maximum the deduction should be is 10% the morph cost. Popularly the Stinger morphing into a Doomsday Machine. Stinger costs 420 metal (lol)and the morph cost is 780. It would be 702 metal after the deduction.
10 \n
11 Reason why the deduction should be lower is because, all you need is for the enemy to foolish push units into the Stinger and you'll be farming exp for a Doomsday Machine in no time with less risk of it being destroyed. Morphing needs more incentive to be used, this is a way to make it more favorable towards unit building, than people constantly porcing or playing "Simcity" as others would call it. Even if people may not know about it at first, it's a great incentive for those who want "more powerful" units once they do learn about it.