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There's
a
few
morphs
that
I
truly
feel
that
wouldn't
fit.
Other
than
a
few
weird
choices
and
whatnot,
I
say
this
morph
tree
is
pretty
solid.
However.
.
.
a
Recluse
morphing
into
a
Felon?
(
I
know
that's
a
more
eccentric
choice.
)
I
can
already
see
exploits
happening
there
unless
restrictions
are
in
place.
The
Raven
and
Phoenix
morphs.
.
.
Eh.
.
.
Raven
should
morph
into
a
Licho
or
whatever
it's
called
now.
And
Phoenix
morphing
into
a
Thunderbird
is
actually
a
pretty
good
idea.
But
ofc,
morphing
air
units,
restrictions
have
to
be
made.
If
they
were
to
morph,
they
DEFINITELY
need
to
land
at
a
landing
pad
or
the
Air
Factory
before
they
can
morph.
You
wouldn't
want
a
flying
Raven
that
would
technically
cost
you
2000
metal
to
be
shot
down
suddenly
or
the
fact
that
how
is
a
flying
unit
supposed
to
stay
in
the
air?
Then
also,
does
anyone
else
think
that
Morphing
should
have
a
resource
"discount"?
I
mean,
I
get
that
Morphing
is
simply
an
"Investment
for
a
higher
tier
unit",
but
you
intend
on
using
-insert
morphing
unit-,
right?
Chances
are,
you're
gonna
lose
that
unit
because
morphing
definitely
needs
to
be
experience-based.
Especially
if
morphing
costs
less
to
do
in
the
long
run.
Nothing
too
major
or
too
minor.
Like
the
Raven
for
instance,
if
it
was
able
to
morph
into
a
Licho.
.
.
you
already
paid
300
metal
into
it
and
then
you
spent
time
making
sure
it
didn't
die
and
gained
exp,
maybe
the
morph
cost
should
be
1200-1500.
That's
a
500-200
metal
deduction.
You
put
work
into
keeping
the
unit
alive
while
probably
sacrificing
other
units
too.
So,
you
may
have
sent
metal
to
the
enemy
in
the
process.
Morphing
is
like
I
said,
"Investment
for
a
higher
tier
unit"
but
it
has
a
lot
of
risk.
Especially
considering
the
time
it
might
take
for
it
to
morph
completely.
Defensive
buildings
however
are
a
different
story,
they
are
less
likely
to
be
destroyed
and
more
likely
to
gain
experience.
So
if
we
were
to
add
that
discount
to
defenses
too,
then
the
absolute
maximum
the
deduction
should
be
is
10%
the
morph
cost.
Popularly
the
Stinger
morphing
into
a
Doomsday
Machine.
Stinger
costs
420
metal
(
lol)
and
the
morph
cost
is
780.
It
would
be
702
metal
after
the
deduction.
Reason
why
the
deduction
should
be
lower
is
because,
all
you
need
is
for
the
enemy
to
foolish
push
units
into
the
Stinger
and
you'll
be
farming
exp
for
a
Doomsday
Machine
in
no
time
with
less
risk
of
it
being
destroyed.
Morphing
needs
more
incentive
to
be
used,
this
is
a
way
to
make
it
more
favorable
towards
unit
building,
than
people
constantly
porcing
or
playing
"Simcity"
as
others
would
call
it.
Even
if
people
may
not
know
about
it
at
first,
it's
a
great
incentive
for
those
who
want
"more
powerful"
units
once
they
do
learn
about
it.
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1 |
There's
a
few
morphs
that
I
truly
feel
that
wouldn't
fit.
Other
than
a
few
weird
choices
and
whatnot,
I
say
this
morph
tree
is
pretty
solid.
However.
.
.
a
Recluse
morphing
into
a
Felon?
(
I
know
that's
a
more
eccentric
choice.
)
I
can
already
see
exploits
happening
there
unless
restrictions
are
in
place.
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2 |
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3 |
The Raven and Phoenix morphs... Eh... Raven should morph into a Licho or whatever it's called now. And Phoenix morphing into a Thunderbird is actually a pretty good idea. But ofc, morphing air units, restrictions have to be made. If they were to morph, they DEFINITELY need to land at a landing pad or the Air Factory before they can morph. You wouldn't want a flying Raven that would technically cost you 2000 metal to be shot down suddenly or the fact that how is a flying unit supposed to stay in the air?
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Then also, does anyone else think that Morphing should have a resource "discount"? I mean, I get that Morphing is simply an "Investment for a higher tier unit", but you intend on using -insert morphing unit-, right? Chances are, you're gonna lose that unit because morphing definitely needs to be experience-based. Especially if morphing costs less to do in the long run.
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Nothing too major or too minor. Like the Raven for instance, if it was able to morph into a Licho... you already paid 300 metal into it and then you spent time making sure it didn't die and gained exp, maybe the morph cost should be 1200-1500. That's a 500-200 metal deduction. You put work into keeping the unit alive while probably sacrificing other units too. So, you may have sent metal to the enemy in the process.
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9 |
Morphing is like I said, "Investment for a higher tier unit" but it has a lot of risk. Especially considering the time it might take for it to morph completely. Defensive buildings however are a different story, they are less likely to be destroyed and more likely to gain experience. So if we were to add that discount to defenses too, then the absolute maximum the deduction should be is 10% the morph cost. Popularly the Stinger morphing into a Doomsday Machine. Stinger costs 420 metal (lol)and the morph cost is 780. It would be 702 metal after the deduction.
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11 |
Reason why the deduction should be lower is because, all you need is for the enemy to foolish push units into the Stinger and you'll be farming exp for a Doomsday Machine in no time with less risk of it being destroyed. Morphing needs more incentive to be used, this is a way to make it more favorable towards unit building, than people constantly porcing or playing "Simcity" as others would call it. Even if people may not know about it at first, it's a great incentive for those who want "more powerful" units once they do learn about it.
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