1 |
Flat map balance still seems a bit off. Ever since people realised how great hovers were on flat maps (that realisation started gradually happening around a year ago) they have been giving vehicles and most bot factories a very hard time.
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1 |
Flat map balance still seems a bit off. Ever since people realised how great hovers were on flat maps (that realisation started gradually happening around a year ago) they have been giving vehicles and most bot factories a very hard time.
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2 |
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2 |
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3 |
Beating bot factories on perfectly flat is fine, but IMO not to the extent that hovers do it. Vehicles also have their small advantages over bots on flat, but ultimately the better player usually still has no issues winnning. Hovers on the other hand make cost against bots almost by default, with very little effort. Their units are simply better than those of vehicles or bots.
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3 |
Beating bot factories on perfectly flat is fine, but IMO not to the extent that hovers do it. Vehicles also have their small advantages over bots on flat, but ultimately the better player usually still has no issues winnning. Hovers on the other hand make cost against bots almost by default, with very little effort. Their units are simply better than those of vehicles or bots.
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4 |
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4 |
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5 |
Hovers
beating
vehicles
is
also
a
pretty
old
thing
and
Mace
is
definitely
one
of
the
main
problem
units
here.
Nevertheless,
Dagger,
Scalpel
and
Halberd
are
very
powerful
for
their
cost
as
well.
Vehicles
do
have
one
trump
card,
the
wOPverine.
It's
a
shame
that
it
promotes
boring
and
static
gameplay.
I'd
rather
see
vehicles
be
potent
through
their
fun,
fast
and
active
units
rather
than
a
unit
that
just
sits
there
behind
porc
and
slowly
suffocates
the
enemy
and
any
fun
the
game
has
to
offer.
|
5 |
Hovers
beating
vehicles
is
also
a
pretty
old
thing
and
Mace
is
definitely
one
of
the
main
problem
units
here.
Nevertheless,
Dagger,
Scalpel
and
Halberd
are
very
powerful
for
their
cost
as
well.
|
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6 |
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7 |
Vehicles have one trump card, the wOPverine. It's a shame that it promotes boring and static gameplay. I'd rather see vehicles be potent through their fun, fast and active units rather than a unit that just sits there behind porc and slowly suffocates the enemy and any fun the game has to offer.
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6 |
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|
8 |
\n
|
7 |
Suggestions:
|
9 |
Suggestions:
|
8 |
Either
another
slight
Mace
nerf
|
10 |
either
another
slight
Mace
nerf
|
9 |
or
|
11 |
or
|
10 |
Some
very
slight
vehicle
buffs
|
12 |
some
very
slight
vehicle
buffs
|
11 |
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|
13 |
\n
|
12 |
Since vehicles seem to be internally quite decently balanced I don't think significantly buffing one unit is the answer. We had that back when Scorcher was still unnerfed, it resulted in Scorcher monoculture and essentially a one unit factory.
|
14 |
Since vehicles seem to be internally quite decently balanced I don't think significantly buffing one unit is the answer. We had that back when Scorcher was still unnerfed, it resulted in Scorcher monoculture and essentially a one unit factory.
|
13 |
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15 |
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14 |
An approach similar to the last Slasher and Ravager improvements might be the best where stats of several vehicles are very slightly altered to fine tune them towards ideal balance. Wolverine is probably OP, but I guess this needs more proof in high level 1v1 games.
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16 |
An approach similar to the last Slasher and Ravager improvements might be the best where stats of several vehicles are very slightly altered to fine tune them towards ideal balance. Wolverine is probably OP, but I guess this needs more proof in high level 1v1 games.
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