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State of vehicles and hovers

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Date Editor Before After
11/18/2014 11:03:26 PMEErank[ISP]Lauri before revert after revert
Before After
1 Flat map balance still seems a bit off. Ever since people realised how great hovers were on flat maps (that realisation started gradually happening around a year ago) they have been giving vehicles and most bot factories a very hard time. 1 Flat map balance still seems a bit off. Ever since people realised how great hovers were on flat maps (that realisation started gradually happening around a year ago) they have been giving vehicles and most bot factories a very hard time.
2 \n 2 \n
3 Beating bot factories on perfectly flat is fine, but IMO not to the extent that hovers do it. Vehicles also have their small advantages over bots on flat, but ultimately the better player usually still has no issues winnning. Hovers on the other hand make cost against bots almost by default, with very little effort. Their units are simply better than those of vehicles or bots. 3 Beating bot factories on perfectly flat is fine, but IMO not to the extent that hovers do it. Vehicles also have their small advantages over bots on flat, but ultimately the better player usually still has no issues winnning. Hovers on the other hand make cost against bots almost by default, with very little effort. Their units are simply better than those of vehicles or bots.
4 \n 4 \n
5 Hovers beating vehicles is also a pretty old thing and Mace is definitely one of the main problem units here. Nevertheless, Dagger, Scalpel and Halberd are very powerful for their cost as well. Vehicles do have one trump card, the wOPverine. It's a shame that it promotes boring and static gameplay. I'd rather see vehicles be potent through their fun, fast and active units rather than a unit that just sits there behind porc and slowly suffocates the enemy and any fun the game has to offer. 5 Hovers beating vehicles is also a pretty old thing and Mace is definitely one of the main problem units here. Nevertheless, Dagger, Scalpel and Halberd are very powerful for their cost as well.
6 \n
7 Vehicles have one trump card, the wOPverine. It's a shame that it promotes boring and static gameplay. I'd rather see vehicles be potent through their fun, fast and active units rather than a unit that just sits there behind porc and slowly suffocates the enemy and any fun the game has to offer.
6 \n 8 \n
7 Suggestions: 9 Suggestions:
8 Either another slight Mace nerf 10 either another slight Mace nerf
9 or 11 or
10 Some very slight vehicle buffs 12 some very slight vehicle buffs
11 \n 13 \n
12 Since vehicles seem to be internally quite decently balanced I don't think significantly buffing one unit is the answer. We had that back when Scorcher was still unnerfed, it resulted in Scorcher monoculture and essentially a one unit factory. 14 Since vehicles seem to be internally quite decently balanced I don't think significantly buffing one unit is the answer. We had that back when Scorcher was still unnerfed, it resulted in Scorcher monoculture and essentially a one unit factory.
13 \n 15 \n
14 An approach similar to the last Slasher and Ravager improvements might be the best where stats of several vehicles are very slightly altered to fine tune them towards ideal balance. Wolverine is probably OP, but I guess this needs more proof in high level 1v1 games. 16 An approach similar to the last Slasher and Ravager improvements might be the best where stats of several vehicles are very slightly altered to fine tune them towards ideal balance. Wolverine is probably OP, but I guess this needs more proof in high level 1v1 games.