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Default zero k widget and setup not user friendly at all

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Date Editor Before After
11/25/2014 4:18:53 AMUSrankAutoWar before revert after revert
11/25/2014 4:15:44 AMUSrankAutoWar before revert after revert
11/25/2014 4:13:25 AMUSrankAutoWar before revert after revert
11/25/2014 4:11:05 AMUSrankAutoWar before revert after revert
11/25/2014 4:08:41 AMUSrankAutoWar before revert after revert
11/25/2014 4:01:29 AMUSrankAutoWar before revert after revert
Before After
1 Keep in mind that "you can change it however you want to" is an argument than does not apply to newbies. 1 Keep in mind that "you can change it however you want to" is an argument than does not apply to newbies.
2 \n 2 \n
3 90% Newbies will always assume the default arrangement is the de-facto arrangement, because that is how every other RTS game works. 3 90% Newbies will always assume the default arrangement is the de-facto arrangement, because that is how every other RTS game works.
4 \n 4 \n
5 90% of that 90% will never bother to complain on the forums; they will tolerate it until they adapt or decide they hate the game. The remaining 10% will complain on the forums and learn how to change it. 5 90% of that 90% will never bother to complain on the forums; they will tolerate it until they adapt or decide they hate the game. The remaining 10% will complain on the forums and learn how to change it.
6 \n 6 \n
7 50% of the previous 10% will never use what they learn because they've gotten used to the default layout, irregardless of if they like it or not. 7 50% of the previous 10% will never use what they learn because they've gotten used to the default layout, irregardless of if they like it or not.
8 \n 8 \n
9 [spoiler]The numbers are exaggerations, but the spirit of the message is clear. 9 [spoiler]The numbers are exaggerations, but the spirit of the message is clear.
10 \n 10 \n
11 Counter-arguments saying "I figured it out on my own" are exceptions that prove this rule-of-thumb. 11 Counter-arguments saying "I figured it out on my own" are exceptions that prove this rule-of-thumb.
12 \n 12 \n
13 Counter-arguments saying "ZK is different" are made irrelevant by the obscure 'hipster' nature of Spring-RTS; of course the people who find this game will be out of the norm, but Steam will change that! It does for every game with a pre-steam following![/spoiler] 13 Counter-arguments saying "ZK is different" are made irrelevant by the obscure 'hipster' nature of Spring-RTS; only those who try looking for it will find it.
14 Steam will change that! It does for every game with a pre-steam community![/spoiler]
14 \n 15 \n
15 Two rules dominate for-profit game development: 16 Two rules dominate for-profit game development:
16 \n 17 \n
17 [i]First Impressions Matter[/i] 18 [i]First Impressions Matter[/i]
18 \n 19 \n
19 [i]Your target audience is the silent majority[/i] 20 [i]Your target audience is the silent majority[/i]
20 \n 21 \n
21 This is entirely why much of the beta-testing phase of games is in polishing the in-game UI and main menu interfaces to be instantly sensible and recognizable, and why so much marketing is done using tired cliches and excessively flashy bits of not-true-to-95%-of-gameplay action scenes. 22 This is entirely why much of the beta-testing phase of games is in polishing the in-game UI and main menu interfaces to be instantly sensible and recognizable, and why so much marketing is done using tired cliches and excessively flashy bits of not-true-to-95%-of-gameplay action scenes.
22 \n 23 \n
23 The silent majority never advertise their taste, only the raw data of sales and player activity can communicate those facts. Aspiring game developers who want their game to be popular pay attention to the data trends discovered and shared by bigger gaming companies, in order to better tweak their game for the best possible first impression on game-start-up and in game trailers. 24 The silent majority never advertise their taste, only the raw data of sales and player activity can communicate those facts. Aspiring game developers who want their game to be popular pay attention to the data trends discovered and shared by bigger gaming companies, in order to better tweak their game for the best possible first impression on game-start-up and in game trailers.
25 \n
24 [spoiler]The "active community" of a video game forum are the smallest portion of the game's population, and are only to be appeased to prevent them from souring public opinion with their negativity, as they are also the most loyal to the video game and will continue screaming their message of [i]"i love this game/the devs can die i a fire/change this thing or the game sucks"[/i] for the entirety of the game's existence. 26 [spoiler]The "active community" of a video game forum are the smallest portion of the game's population, and are only to be appeased to prevent them from souring public opinion with their negativity, as they are also the most loyal to the video game and will continue screaming their message of [i]"i love this game/the devs can die i a fire/change this thing or the game sucks"[/i] for the entirety of the game's existence.
25 \n 27 \n
26 Zk's current population is comprised almost entirely of the above group. 28 Zk's current population is comprised almost entirely of the above group.
27 Steam will change that.[/spoiler] 29 Steam will change that.[/spoiler]